Play game
LAB LOOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #172 | 2.236 | 2.500 |
| Sound Design | #208 | 2.460 | 2.750 |
| Uniqueness/Creativity | #243 | 2.460 | 2.750 |
| Overall | #259 | 2.326 | 2.600 |
| Art | #283 | 2.348 | 2.625 |
| Fun Factor | #310 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
Leave a comment
Log in with itch.io to leave a comment.





Comments
Really cool concept. The theme and style is consistent and I think there is a lot of potential here. Reminds me of a game called minit, where you have a single minit to live and you keep unlocking shortcuts and doing things to extend that minit and make it more meaningful.
Great work!
I struggled finding the last jammer, but I enjoyed it nontheless.
Wow, thank you so much for the amazing feedback!
That's so interesting you mentioned Minit! To be honest, my main inspiration for the loop was actually 12 Minutes, but you're right that they both share that awesome "knowledge progression" mechanic, which is exactly what I was going for. I'm so glad that came through!
And awesome job finding that last jammer! I'll admit I hid it a little bit to reward exploration, so I'm happy to hear it was a fun challenge.
Thanks again for playing and for leaving such a thoughtful comment! It really means a lot!
Intersting concept ! what i found has was the navigation after the camera switched sides. it was inverted , not sure if it was intentional to make the game harder towards the end! first collectables were easy to find, last one i needed to do a few takes and a few collisions to pick it up but! made it in time to escape! great work!
Thank you so much for playing and for the fantastic feedback! I'm thrilled you liked the concept and that you managed to escape in time!
That's a really interesting point about the controls! To be honest, it wasn't entirely intentional—it was a side-effect of the fixed camera system. Finding a control scheme that felt good from all angles in 48 hours was the biggest challenge (the first few attempts were even buggier!).
But you're right, your point of view is totally valid. It does make the game harder towards the end, which actually fits the theme of the lab getting more disorienting as you try to escape. Let's just say it's a "happy accident" that adds to the challenge!
Thanks again for taking the time to play and write such a thoughtful comment. It really means a lot!