Intersting concept ! what i found has was the navigation after the camera switched sides. it was inverted , not sure if it was intentional to make the game harder towards the end! first collectables were easy to find, last one i needed to do a few takes and a few collisions to pick it up but! made it in time to escape! great work!
Viewing post in LAB LOOP jam comments
Thank you so much for playing and for the fantastic feedback! I'm thrilled you liked the concept and that you managed to escape in time!
That's a really interesting point about the controls! To be honest, it wasn't entirely intentional—it was a side-effect of the fixed camera system. Finding a control scheme that felt good from all angles in 48 hours was the biggest challenge (the first few attempts were even buggier!).
But you're right, your point of view is totally valid. It does make the game harder towards the end, which actually fits the theme of the lab getting more disorienting as you try to escape. Let's just say it's a "happy accident" that adds to the challenge!
Thanks again for taking the time to play and write such a thoughtful comment. It really means a lot!