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thusky

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A member registered Dec 14, 2019 · View creator page →

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Looked for people asking how it was made, didn't happen, amazed nobody asked! As such I was curious to know if you happened to have a business email/link to the artist? I found some members of your team on artstation but can't reach them there, I'd be quite curious to learn the process that went into the makings!

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Quite the comment! Paku and I are currently working on another game actually, way too soon to call anything playable but I already made some art for it, you can see more at https://twitter.com/thusky_pixelart we will also post more on itch.io, eventually going steam with a demo/wishlist to have feedback on the core of our game!

Thanks for the review by the way, it was my first Game Jam (not Paku's) and this game wouldn't have existed without him, he did 70% of the job I'd say, I did 30%!

Thanks Break! Happy to know we're high in your standards, it means a lot to me in particular since this is my first game jam ever!

Ahah I'm already working full time on my own IP but I wouldn't be against commissioned work!

I like the choice of words, hits the spot! Thank you for the feedback and for enjoying our game!

I played 10 rounds just to really grasp the game! While not being the type of game I play (so I'm not the core audience of said games) it was still enjoyable! I tried to connect what I saw to the "rewind" theme but couldn't connect the two, I did enjoy the color patterns and the audio however! Was enjoyable!

Thanks for the cuteness! Don't know what breed your profile pic is from but I have two border collies so high five for that! I'll do my best to play/rate back!

As they say, don't let your dreams be dreams! This game jam taught me that if I have some drive I can produce a lot of pixel art, I struggle to keep long terms goals like making assets to sell in stores, I just don't find the "use" for it, but if I can feel useful to someone (or the team) for a game jam, I'm driving high!

I liked knowing more of the story while playing the levels. I felt however that the control of the jump was sometimes quite unforgiving and since you can't really speed up time (or I didn't know you could) I had to wait a lot of times to grow older, which kinda reduced the tempo of the game.
The music was quite nice and made sense compared to the thematic, I'd say that game was quite enjoyable overall! I also have to emphasise how good the backgrounds look, I found a tad unfortunate that the foreground didn't look as good and often had the same tiles, side note though, the game was aweosme nonetheless!

Aaah that's unfortunate! You must have had a resolution that isn't a multiple of 1920x1080, but still if you enjoyed it that's great! I'll check out your game at once, thanks for the nice feedback!

Ahahah! I would have loved to play this, you could have done a lot of nice things with a caterpillar too including flying!

Thanks a lot! We missed a lot of polish for much of the user experience, the fact that you enjoyed this regardless of our flaws means a lot, I aim to do better next time so we tell the player exactly what they're getting into! So yeah, completely agree on the old chicken death behavior!

Sorry about these 4 levels Aileena, I'll be sure to learn player experience for the next time! Tutorials/Teaching is important, even through gameplay, I learnt a lot! Thanks for the heartwhelming comments! 

Man, awesome, it means a lot because it seems like you know exactly what you're talking about, thank you so much!

***Spoilers***Unfortunately "Hyper" didn't work out for me! Ahah, I tried "futur", "leave" and "clone" before noticing the hint on the wall!

Reminded me of a game Brackeys made himself (the platformer where you don't trust the level and use your mouse to detect traps). Aside from this, just gorgeous, both in terms of mechanics and aesthetics. I didn't have any sound effect on my end, don't know if it was missing or just my computer acting up, I guess aside from the SFX missing I enjoyed this a lot!

It was odd at times to use the mouse and speed through the level to make it in time (both mouse and keyboard at the same time can be odd for this), definitely would become an issue if this was a larger scale game (because it'd be restrictive in terms of design)!

Thank you Kytric, glad you enjoyed it! Happy you took the time to rate as well, I take the time too, now that I can rate games!

The art wasn't specially coming from Stardew Valley (as I don't fancy it at all actually) but I do get the vibe of the color palette and maybe because it's a chicken! Overall I took inspiration from Saint11 tutorials for pixel art and random things I found online, was fun going outside of my usual art style!

Finally able to rate games, I see inspiration from many other puzzle games. I found the mechanic to be easily understandable and you took the work to actually voice over this so yes, definitely credit there. I was a bit doubtful about the last puzzle***spoilers*** because it's a trial and error one where the answer (if you get the tip from the wall), is either one of the two words, thus leading this puzzle to be time consumming rather than mind bending if you know what I mean.

Overall I found it to be enjoyable!

Ok I was finally able to rate/play your game! I figured the sound playing from only one side of my headset was an oddity only my computer had (after looking at the comments) so I didn't count it in my ratings!

I find the concept to be thrilling, however there is a huge question I have. If you're going back for a limited amount of time, but you can just always go back whenever you want to. Why would the time frame even matter? What I mean is I don't feel the rush to go fast except to not do it again. It's not like I want to go fast because the music pushes me to do it, it's too chill of a music for that. The wild consequences of one action is interesting though, reminded me of Monkey Island for the silliness!

Overall pretty good, I'm just left wondering if your core mechanic was implemented the most effecient way it could. Hope to see more in the future for sure!

Dang if I only knew! Thanks for the tip!

Definitely not just you, lots of people, we didn't spend enough time on the user experience and teaching each mechanic. Lesson learnt though, thanks for the feedback! Will definitely check out your game but I can't guarantee a rating since Paku is the one who submitted our game (I can't vote)

Thanks for the feedback! I hope you found it challenging enough to your tastes!

Thank you! Glad you enjoyed our rough attempt to make this work! Definitely going to make harder levels if we have a level/based game next time!

Well thank you! Means Paku and I make it to 200IQ together, glad to read that!

Ahah we spent way too much time thinking for some parts (specially me) but I'll overthink less next time and do more! Thanks for the warm feedback!

Thanks! Definitely will check your game but won't be able to rate since Paku is the one who submitted!

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Ahah thank you! I mostly post my art on Twitter, I didn't think about linking it here since I thought about the Game Jam first, do let me know if you're interested to see more! We spent a lot of time thinking about what game to make so we're happy you liked it!

Ahah, loving the review, it means a lot to us and to me in particular, it's my first game jam! I hope to do even better next time.

Yep I realized this today testing the game on another computer, lesson learnt: try the game on multiple computers with different specs! We'll definitely add more audio balance and up the player experience, thank you for the in-depth feedback and enjoying our take on the "rewind" theme!

My feelings exactly, even if we came up with the mechanics I'm still confused playing/making my own levels, I wish we'd have spent more time on the user experience, at least lesson learnt for the next time! Thank you for enjoying the graphics/sfx, the coding was pretty top notch too for such a short amount of time.

Means a lot for so many submissions, thank you!

Well thanks for that! We'll do even better next time, maybe spend more time on the user experience so it's clearer to new players!

Perfect! We wanted to make more levels but couldn't make it in time! Happy to know it was a pretty game to you!

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Glad you enjoyed it! We'll make the mechanics of the game clearer next game jam!

Glad you enjoyed the game! Unfortunately I can't rate games since Paku is the one who uploaded (my duo) but I will definitely check it out!

Thanks! Will do but can't rate since Paku is the one who submitted the game! I'll be sure to tell you what I thought about it :)

Man, you summarized what I missed from the game myself, I have the same approach with the "show, don't tell" for puzzle games, loving your take on it! I'm thinking about taking this game to mobile or at least steam with more levels, mechanics and a red thread to follow some sort of story to be sure, we'll see!

PS: That lack of level select and score threshold, man exactly my thoughts like I said ahah! Thanks for the feedback and enjoying our game!

Glad you liked the assets! About the mechanic I imagine you refer to the steps? If you walk to the left you get younger, right you get older. Each stage (age) has its pros and cons (well some more cons than others). Stage 1: Egg, can't move except right, breaks if falling (or bumped by pads). Stage 2: Little chick, you can crawl through tunnels, can't push rocks though. Stage 3: Adult, can push rocks but can't crawl through tunnels. Stage 4: Old chick, dies from falling/bumping from pads, can't push rocks, can't use tunnels or pads, basically you're close from dying.

If you meant explaining the reasoning behind it, we had a cutescene we had to delete (because Webgl didn't work out for our version of unity). The cutscene showcased an egg getting imbued by some sort of green potion giving powers, which allowed the chicken to get younger and older, we didn't have a story set in stone but a general direction to be sure!

I hope this all clears it out for you, if my answer was unfortunately too chaotic then I hope you enjoyed the game regardless! Thanks for reading :)

You finding this game coherent is awesome, glad we made some sense in all that game design chaos ahah,  I'll take a closer attention to the way we explain things in the future to be sure.