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Looked for people asking how it was made, didn't happen, amazed nobody asked! As such I was curious to know if you happened to have a business email/link to the artist? I found some members of your team on artstation but can't reach them there, I'd be quite curious to learn the process that went into the makings!

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Hi! I'm not sure how to answer your questions, but I will try :) Game was made in unreal engine 4 from scratch during the game jam development period. Most of the game assets comes from 'free for the month' content packs from unreal engine  marketplace. Backgrounds are captured in the editor and then composed in runtime with some interactive parts of the scene. Artists who worked on this project are my friends. Three week development process of this game was quite wild but we are very happy with the result and kinda overwhelmed with the response we got :) If you want to know more about the technical details or anything about the project you should be able to find me on 32-bit game jam discord, I'm lurking there as 'Krzysztof'.