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thousanddeats

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A member registered Aug 31, 2024 · View creator page →

Creator of

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Thank you, I had so many ideas, but ran out of time

Will make it even better next time

Thank you for playing it =P

I wanted to add more mechanics, like an upgrade to spotligth and multiple dancers and music but ran out of time.

You are right, difficulty is so hard to balance, even I struggled to keep the dancer in, coming back to with with a fresh mind I have loads of improvements, but maybe I'll put it on the next project

Thank you, I have a lot of fun making these drawings.

I wanted to make something with cafe but as soon as I read the limitation, this game just materialized in m mind and there was no way around it. :P

Great game, I can see there is a deep lore in your head

Man I knew this inspector had to go as soon as his fu manchu mustache came into my keep.

My boy ODonel can't be that bad. Got ending 4 in my first play =P

I totally killed the inheritance dude before I even knew I needed to, because of his atitude so it worked out great.


Improvements for next time:

  • Make sure the text can be read independently. I clicked the second dialogue and it told me "don't ask more stupid questions" which assumes I already asked something
  • Randomize character appearance
  • Betrayal is not a crime XP,  (aid and abetting is when you participate indirectly in a crime, obstruction is when you don't cooperate with police, racketeering is when you create a crime network to extort protection money for example), loads of places to get the lingo just right, lemme know if you need recomendations

You sure made it a hell cafe:P

why are there 2 types of blood that I can hardly distinguish much less in a dark room

also I made a perfect brew and this dude said wrong

another time I was gonna put in the table and just dropped it 

very demonic game (keep em coming)

Beautifull as hell.

Flawless gameloop and music (where did you get it tho, kinda pops)

Only advice is to standardize the keys (Return to dash and upgrade)

otherwise dumbass player like myself will play without realizing there is a dash mechanic that leaches life from enemies

great concept and execution

Uncle Sam! After all I did 4u?

Very funny game, I was however bit confused by the options, I didn't read much and ended up spamming hte buttons so the game ended in seconds.

Figuring out the order of upgrades and keeping them entertained while watching the art is the hardest part about making these games. Good job

Simple but effective.

This dude Soleil comes into my shop and I get him 2 sugars and 1 expresso and it should hit the spot but alas it doesn't, then I notice the expresso offsets the sugar perfectly.. so next time he comes around I hit him with a perfect sugar packet (what kind of human comes to a cofee shop for a sugar packet, soleil I guess)

anyway great time, and excelent execution (even if there are 2 solutions, the simplest is often the right brew) 

Nopes the trade book button is not implemented or out of frame. Maybe it was the same as golden age because that was the one open.

Damn you must be psychic :P I was stuck in ring 1 for 10min before quiting

I am playing in brave browser. In firefox there is no bar (how gnarly)

That boy Jason better take my 203bucks to help him pay for real metal :P

I will find the solution to this eventually

Absolutely right, my sound design skills are still growing, been learning lmms with a midi yamaha keyboard, on the other hand I coulda have used my mic to record animal sounds. Will be better next time.

Themewise I had a caravan in mind that would travel to the animals and a time resorce being depleted to increase difficulty but time didn't allow. (if you notice my game assets fell in quality dramatically cause they were drawn in the lasts 5min XD)

This is very beautiful, as it stands it's just a video with no interaction but there is great story telling and artistic choices. What is this genre called waiting sim? Loads of this games with this exact concept

Interesting idea, I see it needs more time but there is something.

Notes:

  • full screen not full screening, if just keeps the same resolution with black borders
  • what is up with the orange dudes hanging? when I approach they seep into the ceiling
  • are the tiles of wall art supposed to give me lore?

sucata huh? BR detetado XD

I like the game loop, the art and music fit perfectly.

Only thing I'd add is a jump mechanic, that witch sometimes makes impossible paths and I need the vertical space to catch them

Liked the art, very humble but gets the point across  :P

  • Check the collision on the characters, sometimes the bullets just went across the little dudes
  • After 3 guards the game gets broken and there is no difficulty, I just end up watching it work
  • It wasn't clear that I need 50bucks to buy guards, you can add a blinking red text to warn the player

Overall great idea, my advice is to add a tower defense mechanic, that would rebalance the game.

Keep it going brotherman

Enough greed indeed, lets get political

I'd add a label to know how much money I have else it's perfect, this game has a certain insanity level that I like

Very beautiful, reminds me of dredge, lots of fun stuff to do

I'd change the golden arrow, even tho it's pointing to the right place it shows in the opposite side of the screen which is confusing. I'm in awe that you can make this in 3h, great work

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I liked the art and music and sound effects, very endearing and a lot of storytelling without much words, however...

You got a lot of mechanics, my advice is to focus on only a few . I didn't have fun when moving between zones I guess you are making me use my memory which I like but clicking map and selecting destination then go then move to the booth was testing my patiente and I'm older now so I was tired. I think you could make a fun real time locomotion to make it funnier tho.

Keep refining this idea, onwards

Wow that beat toppled my car and had me restart. Great times to be a wondering merchant.

Beautifull execution

Beautiful as heck

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Great idea and art, I did not like the UI tho.

The text is a bit small and the scroll is awkward, maybe make it a page at a time instead of 2 pages.

Also I didn't understand the proportions and the patient didn't really help much

6 plants and 5 slots means 1 is left out but are repetitions allowed? Does order matter? A lot of combinations to try I can't do my usual brute force XD

Oh man this game is elaborate

Few notes do what you want with it:

  • merchant 7 name is not visible but can be sent
  • I don't like clicking the upgrade tab cause I miss all the action  (you could make the upgrade a small sidebar, and the tab only contained info) maybe add shortcuts
  • love the random names on the merchants

Keep it going brother

Such a cryptic game fells like an artifact from another planet :P

That shinto priest selling me a gameboy 64 was interesting haha

Notes for improvement:

  • The inventory does not change to nothing after the sale
  • The main menu has a weird quirk where it accepts a spacebar and jumps to the game but only randomly
  • I don't know how much money I have (can't really figure what to buy) 

Nice job, I didn't play till the end cause it was gonna be long but it has a nice design.

Few notes:

  • The star tile you made only fits a 3rd of the screen horizontally and I can see it start over and over as I move, you should make a bigger tile or just generate randomly (not sure how you'd do it in unity) otherwise freaks like me will get all up in your business about it
  • really liked the gravity pull on the planets, this is a nice space sim, you can add a lot more here

I've played my share of these clicker games and I still find them great

Small note you should add some spin to the drop, I just found a way to stack 100c on top of eachother without having to use the sides at all (it felt like a debug tool)

Also I didn't find the connection to the theme, I am travelling but where is the merchant?

Great fun, loads of people said combining happy wheels with crazy taxy couldn't be done but here you are making it :P

3h 30 is great time for this, there's not much to pick on, I'd only add some landmarks in the barren wasteland (I'm a sucker for visual storytelling)

Hahah lotta magic in this game, 

I wanted to approach the clients from behind but no dice, really reminds you of street advertisement.

The game loop is very fun, right hand = arrows and left hand = typing. I was trying to edge on the clients and not type too fast so that I wouldn't waste the 3sec increase (I believe it caps at 10), but I kept loosing because there were no more clients.10

Great idea and execution, only improvement  I'd make is more mobs and remove the 10 sec max

Sweet and very cute, sliding tiling games are dope.

Only hoped there would be more levels, but I can apreciate how hard it is to make a level much less randomly generate one. Nice touch that the tile gets locked once you match.

I didn't really interact much with the nr of swipes limitation, I've played a lot of puzzles and one of my favorite troupes is a mirrored puzzle where interactions in one screen are mapped into another screen and you must solve two games at once, look it up, maybe a fun idea for another jam

Very fun and enedearing, loved that old lady that drops a barrel on a costumer and wants somthing tom keep them calm, mind you not cured, just calm :P

I guess you had plans to make travel restrictions but ran out of time (I could travel to any place despite it being connected)

What do you think about text games comercially, my feeling is that language doesn't carry that easily since concepts like protection and luck sometimes overlap, it's very nuanced. Regarless I had a great time

 

Quite delightfull game, I wanted to jump from the stairs at one point but couldn't so I just found another path.

Steve the imortal fell down the edge of the world and the game never restartedd :P

I didnt play enough to check, is there a way to win or does game demand keep increasing arythmetically forever?

Great idea and execution, the game took me 30min. Loved the small game loop of 4 shops (items, money, prices and stock)

I think my only improvement would be a sell all or slider to avoid having to click the item multiple times, but in a way it's not important since one of the mechanics is controlling money in pocket

This game is very beautiful and well made, lovely spin around mechanic but I don't know how to interact with it.

I tried Tab+Q and Z+x to control the price and haggle but it did not budge from 60%. Did you play test online? Am I doing it wrong?

hahaha this game is a lot of fun, why is this car so dramatic?

 a simple turn and the car is sent drifting around like crazy :P

This reminds me of yakuza's street.

As improvement if you want:

  • I'd make the car faster
  • Add an arrow pointing to the delivery destination ( I couldn't decode the meaning of the wall)

Lovely text game, I was totally unaware of the hours mechanic and coulda gotten a highscore but spent all my time selling instead of buying.

I'd use something more visual to explain the negotiation time mechanic, like a progress bar. Most players like me would just ignore that and lose out.

My idea was similar to this but I wanted to randomize prices and objects, your implementation of cities and fixed prices is much better, good job.

A lot of fun. You already wrote in the comments the animation is buggy in web but I think it may be the collision box, 1/2 deliveries fail even if I am in the right place. Regardless, did you notice you can drag a buncha cars and prevent them from exiting the screen by standing at the screen edge?

Lotta fun.

Also when making a game always think of winning and losing conditions, that small improvement makes a game loop and improves the game a lot! Nothing wrong with a game that caries on forever but I don't really know if there is more game hidden

My goodness I love when that big dumpy face contorts into a smile. Makes my heart smile.

You should give me bigger collision boxes for the cat mugs, I wanna throw the cups at them as they drive by but the chin is too small. Also check your algo for colors. Sometimes I have 4/5 cups delivered correctly which is mathematically impossible (two or more must be incorrectly delivered (it happened mostly when two cups had the same color)

Also the jiggle as the caravan moves is a nice touch that does not go unnoticed, 3h is not so much time but I also spent ungodly amouts of time polishing random stuff noone will notice

Great game concept I had something similar in mind but had to cut it down due to time.

My first loop I though (this shopkeeper must be crazy if he thinks I'm gonna buy two identical water bottles for different prices), so I didn't and the prices kept hiking and I could never financially recover.

My second play tho, lemme tell you, I'm what they call diamond hand cause I kept my bottles for 3 shops and sold it at 25 & by the time I had 30 shops I had 85 bucks.

Please nerf the gorilla shoper he tried to sell me red balls for 60 when it's clearly a 50 max purchase :P

Very funny game, I love reading hahaha

(SPOILERS DONT READ IF YOU HAVENT TRIED)

I don't understand why Corvalis 6 , Corvalis 7 is not the right answer. Corvalis is the only place to make gold and azurite and the golden age was 530 to 650. I tried 6CE but nothing.

Feels like I missed something. Also the trade routes book is not showing ( maybe it has crucial info)

I couldn't advance beyond the first level cause I simply didn't find the answer :P

Beautifull horse and homble folks in sombreros.

I got the same problem as BENGAR, the game loop is incomplete, after the first delivery I'm left to wonder for 108sec . I do like the HP mechanic, I had a lot of fun speeding agains walls and houses to my untimely death.

If you'd like here's some suggestions:

  • Make the horse jump
  • Brigands?
  • Let me inside the houses (for some horse play)

I love hand drawn games like these, also great sound effect :P

Few notes: (I know time is not enough to fix all so I'll leave them if you wannna work on it later)

  • If I drag an option it brightens the font color and makes it impossible to read
  • I cant lose the game (I tried but there aren't enough brigands or dangerous routes to deplete 10HP)
  • Balance the casino, the expected value should be negative
  • 3sec delay to read may not be enough
  • I can play even if my balance is negative in casino (I got a score of -160)