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thousanddeats

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A member registered Aug 31, 2024 · View creator page →

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No offense taken, Yeah I got sidetracked by the visuals, there is a small cauldron next to the dancing alien. Use your imagination to bring the matching fruits to that and make the brew. But as far as potions and all this jazz I thought others would do it better than me.

Good idea, I'll add highlights and sfx for next time. There is a loop, as soon as you match all 10 fruits in 5 pairs it resets, but there are random bugs (maybe you found one)

Thank you for playing and enjoying it, I'll do better next time

Fun bug: You can drive backwards and not disturb the beehives, then go forward to chop down the apple trees.

When I died it unveiled a whole money mechanic that I wan't aware of, there are shops and whanot, This game is gonna be big

Good times

So beautiful these chibi styled characters, does the sever girl have a face? Is there a way to see it?

Nice slow song and good mechanics.

There was something about making drinks that was weird, I can't make multiple drinks at the same time, when i approach a finished drink it goes into my hand and overides the one in my hand.

Found a nasty bug:

  • If you brew and occupy both cauldrons and then lift something over your head you're stuck, there's no way to drop stuff outside the cauldron

What do I use the potions for? I threw them at the soldier but they didn't care at all. Sad times. 

Overall good time, maybe make the dude move diagonally, it felt insane to only move like a rook

There are a few bugs, 

  • sometimes the log icon stays visible even if I put it into the fire
  • if I run into the cauldron I'm telleported back to the forest
  • You should hide the tutorial if it isn't implemented

Isn't bromilda and brufus a scandinavian folktale? are there good witches in the grimm stories?

Didn't finish the game cause the fire is too unforgiving, mazes are nice but I get impatient

NO way grandpa needs an immortality elixir and then doesn't even take it.

I brewed it, after grueling trials (2hp left) then I make it and can't hold it so I exited the room and now it's gone.

Beta submission for other players: Start with fire pits > ice capades > forest of confusion. Always do the hardest parts first so you don't have to redo the easy part.

Overall had fun, the tunnel vision adds a lot to the game, I expected the berries in the ice to refll my health but got noscoped by an explosive berry at least twice ( I don't learn fast)

You can make an icon by cropping any game character, that's what I did d:
Game has a good idea, I'd make the drink colors more distinct, it adds to the already big difficulty of moving my tank bartende

I like the detail of the bar stall on the right, kinda expected disgruntled paterons to come into my bar and spank me for the awful service

You just got TONYED

What's up with that shiny ragdoll that jumps like a dolphin from under horyzon?

Can you get me a restart button for the godot icon? I yeeted it into the shadow realm by accident and it feels like it's important for the mission

What the groovy brew, today I realized how much of a noob I am

Can't even follow guitar hero mechanics while 1 person shooting the zombies. I clicked easy but still got steam rolled. 

Great fun and original (combining genres always feels refreshing), only advice is to export to web whenever you can, it increases your player base dramatically, which means more feedback, most of us avoid installing cause spyware.

Very artsy and beautiful however the gameplay was a bit confusing, the instructions made it look like I needed 1 out of the left ingredients and 3 bases. Apparently I first click teh base and then the ingredient ( right, then left) also only one of the bases works. And then I think all the dinners had the same internal monologue, I don't know if my delicious drink made a difference.

Is there an end screen in the game?

Why yes, tomate is indeed a fruit. d:

Funny game, I did struggle with making ketchup, my machines won't take tomatoes, I did have 30 in inventory.

Also after I travelled I couldn't sell or do anything besides picking my trees. Adding a lot of functions needs testing.

I commend you on the originality and effort.

That potion character moves like a tank fr

Those nasty jumps on that platformer made me a stronger better man, thank you.

 Did you make your own assets? Make everything bigger, screen space is a precious comodity, imagine my beautiful eyes squinting to see my old prehistoric mobile screen.

Great job friend, may your 5th participation be even better

Would you look at that, did I really click away for 20min?

What is the fruits needed about, I couldn't figure what that mechanic does. I did see it go up but the goal was always out of reach.

Clicker games are a balancing act, if your players don't get new stuff they give up, you can add auto clickers, and nice visuals and thrills but at the end of the day we also need pvp and leaderboards to show who's the best clicker

Bru this game is absolutely magical, after the way the sound drops after you insert the name really threw me for a loop. It's like coming in contact with alien technology, no way anyone is skipping such a goated into.

Did you draw this in paint? As far as controls go, I like the mouse only option, then I can play on my mobile.

Had a great time, the last level really puts everything uou learned to the test. Nothing to add except add a function where if I click twice on an ingredient I get that effect without having to click spacebar or r.

Didn't need to reset at any time, your bugs are well hidden

That's it, I test drove it using mouse (for mobile) and spacebar and never in a million years did I think about holding spacebar.

Smoother animations take a big toll on my smooth brain XD, I drew this in the 3h, then got an old song from a jam session and then programmed the logic, basically when you hear the sound of the trampolin and the jumper turns red you have .5sec to press spacebar, if you don't he collapses on the floor. the dudes show up after 5, 10 15 successfull jumps (just wanted the idea of progression)

Gonna clean up and make it better later

My bad, yep that was not supposed to happen, I cleaned up a bug where it would restart the score after 15 but then this bug popped up. Oh well, will test drive it better next time.

Thank you for playing

This is such a beautiful pixel art, loved the disapearing platforms

This game is proper finished, don't even have tips for you.

Beautiful game, such a sad song

How do you konw which platform works, I thought it would be the 75%white with no leaves but sometimes the leaves platform is not there and the 75% is not in frame so I just jump randomly

Fun concept, but the mechanics are so hard.

I figured the double jump but the expected trajectory sometimes is incorrect, also it's hard to see moving platform when you are trying to jump.

Man this guy has cake

Is there a powerup to samurai jack me into the past as an old unc and save that laydy?

Did you even have a wining screen? That lady dies too soon ;(

Very nice, sometimes the rng kills you, I got trapped in a tunnel and was only waitin to die

Overall great game and execution

Damn Nuno this music is beautiful as hell, made me feel sad. 

Gameplay is great, tho after you climb to the 1st rest stop you can't really lose. You could add a raising lava fountain from bellow. 

Overall great theme and execution, you can add another mechanic with double jumps or trampolins if you plan to extend the game

Well well well, that 8 second death screen really rubs in the salt in the wound d:

I like the propulsion mechanic, some of the small passways were very hard

Maybe playing with mouse was harder than touchscreen

This game is a bit complex, the rng is tricky. Correct me if I'm wrong:

I have 10 pieces to make a single colored line (orange or blue is fine), once I get the line I get 5 more pieces.

The inability to soft drop killed most of my plays, basically I almost had my line but couldn't get the right piece.

3h is too short I agree, but if you want to expand this add a soft drop and hold piece

Very good job

How are you generating the skeleton waves? I got to floor5 and had 5 skeletons per wall and couldn't solve the path. Procedurally generation for these types of games is so complex.

Also make the music loop, after floor 5 it stops and I only have the sound effects

Nice and easy game, where is the hitbox for Phil? I can jump atop these freaks but sometimes if they come diagonally from left bottom I die? It totally killed my plan to fly towards the end like Frodo on the back of the eagles.

Music was very simple but there was something to it, picking up pace, throw in some more instruments and chords to give it a fuller feel

Very interesting, the teleport has potential, good job 

Is it necessary to use ad keys? it feels like the game works without it

I don't understand the teleport completely, sometimes it sends me up and sometimes it sends me down into a wall, I got close to the platform but it just sent me down, is that a bug or part of the gameplay?

Very nice, some notes:

  • Use Spacebar for restarting and starting ( I kept exiting fullscreen)
  • I held Spacebar after jumping over 3 fishes and the platform collapsed into the depths of hell and the game kept running
  • why is the game screen so long (like an otter?), some of these fish are very fast and I didn't have enough notice, maybe give me a hard drop key (like tetris so I can evade them)

Keep it going my brother

Procedurally generated huh

I kept hitting unsurmountable walls of dead astronauts, if you want to extend this I'd add a pistol or maybe make the astronauts move towards you at different speeds and decrease the hitbox.

Overall had fun, keep it going

High score 15 (fine person :)

Great simple mechanic, it is surprisingly engaging, that lump of green mr frog trully is haunting.

My suggestion for game progression is speeding up as you hold A, I think you've added terminal velocity but it may be more challenging without, also make mr frog come from the right.

Lovely, I count 6 different asteroids

  • 3 static ( round, stomach and boomerang shaped)
  • hellixes
  • big boomerang
  • worms

My high score was 75 seconds

The move band is a great limitation, a quick improvement that would be great is colors, use a cyberpunk pallete (neon green, neon purple, cyan, black for background)

A not so quick improvement if you want to extend the game is upgrades and a pistol so I can shoot the asteroids (different asteroid hp, multiplying worms, so on so forth, you know how bullet hell games go.

Great job

Very enjoyable, I like that the loosing sound makes you feel like you are in the belly of a whale

There's something I haven't figure about momentum, is there an expedite way to run this?

I stuggled to go up the double wall so I spammed left mouse click and it just catapulted me to the heavens. I was trying to get some momentum going but it just breaks after the fall everytime.

Btw you have a very unique style, loved your other game with teh orange, keep it going

Game is fun but you need to explain commands a bit more, eg, long pressing the jump is possible.

Also I was rug pulled by the 2nd platform, I expected the platform to take me with it as it moved but it surprisingly didn't.

Nothing wrong with that but it does go against industry standard so a tutorial may be warranted.

Visuals are very simple and to some extent you didn't really need a 3d game, 2d would suffice

Good job, hope this advice takes you to the next level

This game is so hard or maybe I'm a noob, few tips:
Dont reset the music on death, just leave it playing, it has a feel of escalation so it shouldn't be a problem.

Didn't reach the end but I got to the zig zagging stairs, a checkpoint would be good (no worries, I know time was tight) consider that for extending the game

Make the restart a key press. eg: spacebar, otherwise I have to hold mouse and keys

Overall great feel and theme, almost had horror vibes

How could I have been so blind, you are right, I'll patch that up.

You are supposed to jump to when the dude turns red

Jump to the beat of the trampolin.

Spacebar, left mouse click or screen touch on mobile.

Assets made with krita, lmms, Godot. No ai involved.

Hope you have fun

Thank you, I had so many ideas, but ran out of time

Will make it even better next time

Thank you for playing it =P

I wanted to add more mechanics, like an upgrade to spotligth and multiple dancers and music but ran out of time.

You are right, difficulty is so hard to balance, even I struggled to keep the dancer in, coming back to with with a fresh mind I have loads of improvements, but maybe I'll put it on the next project

Thank you, I have a lot of fun making these drawings.

I wanted to make something with cafe but as soon as I read the limitation, this game just materialized in m mind and there was no way around it. :P