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Lovely text game, I was totally unaware of the hours mechanic and coulda gotten a highscore but spent all my time selling instead of buying.

I'd use something more visual to explain the negotiation time mechanic, like a progress bar. Most players like me would just ignore that and lose out.

My idea was similar to this but I wanted to randomize prices and objects, your implementation of cities and fixed prices is much better, good job.

I agree the hours mechanic wasn't very clear and I did not have any ideas about how to improve it. Thanks for the feedback!