This is phenomenal. I love it.
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I love this concept and the mechanics (zooming out is especially neat). I'm realizing our games (for Trijam-166) have something in common: your own weapon is what defeats you. Perhaps it's just that I'm in a mood this weekend where everything feels like a metaphor.
Thank you! I agree about the cooldown timer or similar mechanism. One thing I was thinking was having the enemy have an invincibility timer after being hit where it can't take damage BUT still turns the missiles hostile. It would make the gun upgrades a disadvantage which is what I was originally aiming for.
And yeah, I enjoyed writing the ending. It's kind of a tongue-in-cheek morality tale. Notice how YOU are the last opponent you face.