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Thorbjørn

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A member registered Jun 20, 2015 · View creator page →

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No, it was due to me still needing to update the files that Tiled uses to check for updates. I usually wait a bit with this to see if I missed any major issues before notifying all existing installs about the new version. It's a bit late now, but the files have been updated!

Thanks for your nice feedback and desire to support! I think that other similar tools are generally way overpriced and do not agree with the businessmodel of most proprietary software, because of the disconnect between income and actual development effort.

I think both approaches to terrain transitions have their benefits. RPGMaker's version may appear to handle one-tile wide rivers, but since it works by first splitting up the tiles in even smaller pieces and then recombining them, it is not immediately clear how this could be implemented nicely in Tiled. In addition, that system is very specific to RPGMaker and outside of RPGMaker I've seen the majority of tilesets with such transitions using the system upon which the Terrain Brush is based.

That said, there is an issue open about supporting the RPGMaker autotile format and maybe one day somebody will find a nice way to implement it.

Also, regardless of the autotile format, Tiled should of course enable the easy placement of fences, roads and rivers. I think the Wang Brush could be improved to enable this.

There is no direct support for GMS2 yet (see issue #1642), though you could try GMTiled. In Construct 2, there is an option to import and export the map to Tiled's TMX format (see the Tilemap Bar documentation - these actions apply to one tile layer at a time).

Support for RPG Maker XP would be nice, but currently does not exist (see issue #1889). There is a Tiled plugin for RPG Maker MV.

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Tiled was designed as a generic map editor, so that game developers would spend less time building their editors and more time creating their games. That it also provides an alternative to proprietary editors like the one found in GameMaker is a nice plus. :-)

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I'm not familiar with Python Arcade and I don't know what could cause this error. Maybe try to ask in the Python Arcade community. Also, maybe you're running into this issue.

Hmm, which Linux distribution are you using on your Rapberry Pi? The person who asked on the forum was using Raspbian, so if you're also using that maybe you can ask in that forum thread for help with getting snap to work.

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Tiled is available for "armhf" as a snap, which you can install using "sudo snap install tiled --edge" (also see this forum thread).

There's the Tiled Manual, which you can contribute to by doing a pull request to the Tiled repository. While there is also a wiki on GitHub, it is mostly just used to document development-specific stuff.

Since this question comes up every once in a while, I've now opened an issue about this and provided an answer to this question there. :-)

Ah, you mean the need to click on a selected object to toggle the handles? I based that behavior on Inkscape and I guess I hoped it would be generally expected like that. But I see that for example Inkscape displays the following text in the status bar when you select an object: "Click selection to toggle scale/rotation handles". In the end, it would be good to provide such context-sensitive help, in addition to the manual which did mention this (though many other things still go undocumented).

I'm certainly also not opposed to adding a toggle between scaling and rotating on the tool bar. Thanks for bringing this up!

That's great to hear! Are you looking for certain particular tilesets or are you just having trouble finding anything that suits your project?

Did you maybe already have a different version of Tiled installed on your system? The installer only supports a single installation of Tiled per system, so you may be able to resolve your issues by going into "Add/Remove Software" and uninstalling all listed versions of Tiled, before trying again to install Tiled through the itch.io app. If the installer continues to fail for you, you could instead use the "snapshot" version, which is distributed as plain zip archive.

Tiled has not needed Qt5OpenGL.dll since a long time, so I think something went wrong with an upgrade. Normally you can resolve such problems by making sure all versions of Tiled are uninstalled (through Add/Remove Programs) and then to install the version of Tiled you'd like to use.

Maybe you can bypass Windows SmartScreen (is that what you meant?). If not, you can try to use the snapshot download instead, which is not an MSI file but a simple .zip file that you can extract somewhere. Being a snapshot, it also includes new features developed for the upcoming Tiled 1.2.

It's an interesting idea, but how well is that supported? Are there any other Qt applications that have already done this? I have currently no plans to work on this, but I'd welcome any effort to get that to work.

Please try to contact the developer of Mini Militia about that, because I don't think I can help you with it.

Maybe looking at some examples helps? Check out Fantasy Hex Tiles or try searching for hexagonal tilesets on OpenGameArt.org.

What says Tiled should be installed on a local hard drive? If the installer isn't working for you, try the snapshots which are packaged as a .zip archive that you should be able to extract and run from anywhere. I'm assuming you're using Windows.

I don't think productivity and touchscreens go very well together in general, but eventually I would like to get around to a mobile / tablet version of Tiled. There is a work in progress map viewer with limited functionality available on the "wip/qtquick" branch. Maybe you're interested in helping to make more of it?

That is not an installation folder. It looks like you downloaded a zip of the master branch, but why?

It sounds like something went wrong with extracting the full zip file before you tried to compile it. In any case, please ask for help with compiling Tiled on the Tiled Forum.

I only maintain the Qt-based library used by Tiled itself. You can check out the list of more generic C++ TMX parsers and have a look which one seems maintained and suits your needs.

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Hmm, which version were  you using before? And is the new version that itch tried to install the same architecture? In any case, you can probably fix this problem by explicitly uninstalling all versions of Tiled (also check Add/Remove Software in Windows) and then installing the latest one.

Yes, you can also download the releases at GitHub. Please do consider reporting the issue you're having though, which I guess is not specific to downloading Tiled.

Sure you can, but whether it will be a good fit depends on what kind of fantasy city you're after and what your art assets are like. With Tiled you can make cities like in old school RPGs, but if you want roads and buildings at more flexible angles then it's probably not a good choice. Check out the world of Source of Tales for an example that was done with Tiled.

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The installer creates a shortcut to provide a quick way to launch Tiled. It should be optional (as should be whether to launch Tiled after installing), but I haven't figured out how to do these things yet. To avoid the installer (and to receive more frequent updates), use the itch.io app and choose the "snapshot" version of Tiled instead of the "release".

I can't tell you why Windows would give you such a confusing error message when trying to remove the shortcut. I have personally never had any problems simply deleting it...

Why ask this question as a reply to an old devlog? :-)

There is currently no support for exporting to GMS 2, but it could be added of course. See the following issue for more information: https://github.com/bjorn/tiled/issues/1642

I had tried to press a lot of keys, but both keyboard and mouse clicks seem blocked. I just tried ESC and it does nothing. Also the rendering stops. But Ctrl+Alt+2 still works so you can login and "pkill -9 KeyCars.x86". I'm using Xfce.

I've just tested the Linux version. Quite a fun game! The only issue I ran into was that it kind of locked me out of my system when I pressed the Fullscreen toggle. I had to switch to another virtual terminal and force-kill the game to recover.

I don't quite understand your issue, since the "move layer to front" action modifies the map and not a tilesheet. Also, neither Tiled nor tIDE use the yaml files, so I don't think the problem could be there. Could you report the issue and the steps to reproduce it at https://github.com/bjorn/tiled/issues? It's better to discuss it there.

Sure, sometimes it's better to roll your own solution (or sometimes people fork Tiled and add whatever they need to it, since it's free software after all). Your use-case is still something I'd like to support in Tiled as well.

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The existing Terrain Brush is only suitable for corner-based terrain transitions. In the upcoming Tiled 1.1, the added Wang Brush may be of use in your case, but it still has some way to go before it could conveniently edit a combination of both corner-based transitions and road connections. Please try it and provide feedback on what you'd expect from the tool (best on the forum or on GitHub), so we can continue to improve it.

It's embedded in the new tileset editor now, which you'll have to open first by clicking the "Edit Tileset" button below the tileset view.

This may be a problem with the library that you're using. Which one is it?

Most virus scanners suffer from false-positives, and they are especially wary of files they do not recognize, which is the case especially with the development snapshots. You can be pretty sure they are not actually infected, since they are being built on a clean virtual machine on AppVeyor. You can help reduce the false-positives by reporting them to your antivirus vendor.

Should be no problem. Are you trying using the itch.io app or the website?

This map editor is not for any game in particular. It can be used for any game for which the content can be described with the primitives provided by Tiled. This includes most tile-based games obviously but levels can also be made of freely placed images. Examples of games that have used Tiled are Shovel Knight, Axiom VergeRoad To Ballhalla and Brigador.

To see the download options without paying, all you need to do is click "No thanks, just take me to the downloads" on the pop-up that opens when clicking the Download button. Unfortunately, not explicitly asking for donations leads to much less people donating, which would mean I can spend much less time working on this tool.

That's great! I've finally gotten around to adding it to the list of frameworks. :-)