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A member registered Jun 20, 2015 · View creator page →

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While you guys are free to choose or Patreon to support me and make this feature a priority, I guess this would also be a good time to use Bountysource. I've set a $200 bounty goal at

Just note that I have no time to work on Tiled at all this month since we're about to move to a new place and there's a lot of work remaining to be done even apart from moving all our stuff. I expect to be back on Tiled as usual by the 5th of March.

I'm sorry to hear you got sick. I expect it will work similar to the current GM:S 1.4 export, just that it will produce a file in GMS 2 format.

Actually Tiled can do isometric maps at any degree. If you choose Isometric but set the height and width of the grid to the same value, then the isometric grid will be at 45 degrees.

Btw, feel free to link Wograld map editor so people can check it out if they're interested.

Hey Soulessfighter, normally yes but turns out I'm very busy with renovations this week so I moved my Tiled development days to next week (I'll be spending the full week on Tiled). I hope it's not a problem to wait a few days longer? Btw, I don't think I've received your donation yet.

Thank you so much! You can subscribe to the $200 tier here (wait till 1st of January, otherwise you will be charged twice). This week I will start looking into the exact format and I'm pretty sure I will be able to finish it sometime next week. Officially the reward is one full day of development, but I'll make sure to finish this task in case it takes longer.

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Hey Soulessfighter, support for GameMaker Studio 2 would definitely be nice, but so far it has not been a priority. I'd be glad to put this on the roadmap in the short-term (I'm confident I could finish this in January) if you'd support me at the $200 tier. It's great to hear you like Tiled so much. I'm doing my best to keep making it better!

Ha, that's funny. Well, good to know another person is having this problem. I'll really have to see if I can reproduce it and to find some workaround, because we can't have Tiled crashing on startup of course.

I guess some versions of Python could definitely cause that problem. It would be worth to look into automatically disabling the plugin when this affects many users. Do you remember where you read about deleting the Python plugin?

I definitely plan to look into the possibility. To do what you're asking, it would not be enough to define a new piece of UI in a script, but also to integrate it into the Tiled UI somehow, specifically the Properties view. Support for such things is not going to be automatic, but it's something that could be worked on. About the custom properties in general, there are plans to add support for data structures, arrays, enums and options like min/max value, in which case you may not need to code a custom UI. But all that is going to take time as well.

Alright, I had looked at the download page and did not notice a download for Linux. After some searching I've now found the beta releases for Linux on the forum. The latest one is many versions behind the macOS and Windows releases, but it did run (although I do have this problem). Anyway, it wasn't my most important point, but it does mean I may find time to try out Unity's tilemap support at some point. :-)

About tile-heavy projects, note that Tiled is also a pretty decent level editor for levels that are not tile-based. I know the name may suggest otherwise, but you can work with shapes, points, polygons and arbitrarily scaled and rotated images to build your levels. The Sticker Knight example project demonstrates this very well. In Tiled 1.2, many usability improvements have been made to this area and I do plan to expand on that in future versions as well.

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Until earlier this year my answer would have been "What tilemap system?", but now that Unity also has a tilemap system, and even extended it with support for isometric maps just 3 days ago in Unity 2018.3, it is an interesting question. If you're using Unity anyway, then I would suggest trying out both Tiled (possibly together with SuperTiled2Unity) and the Unity tilemap tools to see if you can find an answer.

In general, there are several basic advantages to using Tiled:

  • Tiled is free software. This means anybody is free to change it and to redistribute changed versions. The tool is effectively yours, while Unity is theirs. There are also no restrictions on what you can do with Tiled, or how much you can earn before it stops being free.
  • If you use Tiled, the maps you develop for your game are not locked into Unity. They are stored in the open TMX map format or as JSON, with support libraries available for most programming languages. You can develop your game using any language or framework and publish to any platform you like.
  • Tiled runs on GNU/Linux, in addition to Windows and macOS.

There are many features in Tiled that are missing in Unity's tilemap support,  but obviously Unity will have some features that Tiled doesn't currently support as well (like scripted brushes, but they will come to Tiled soon). Both projects are actively maintained and continue to be improved.

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No, it was due to me still needing to update the files that Tiled uses to check for updates. I usually wait a bit with this to see if I missed any major issues before notifying all existing installs about the new version. It's a bit late now, but the files have been updated!

Thanks for your nice feedback and desire to support! I think that other similar tools are generally way overpriced and do not agree with the businessmodel of most proprietary software, because of the disconnect between income and actual development effort.

I think both approaches to terrain transitions have their benefits. RPGMaker's version may appear to handle one-tile wide rivers, but since it works by first splitting up the tiles in even smaller pieces and then recombining them, it is not immediately clear how this could be implemented nicely in Tiled. In addition, that system is very specific to RPGMaker and outside of RPGMaker I've seen the majority of tilesets with such transitions using the system upon which the Terrain Brush is based.

That said, there is an issue open about supporting the RPGMaker autotile format and maybe one day somebody will find a nice way to implement it.

Also, regardless of the autotile format, Tiled should of course enable the easy placement of fences, roads and rivers. I think the Wang Brush could be improved to enable this.

There is no direct support for GMS2 yet (see issue #1642), though you could try GMTiled. In Construct 2, there is an option to import and export the map to Tiled's TMX format (see the Tilemap Bar documentation - these actions apply to one tile layer at a time).

Support for RPG Maker XP would be nice, but currently does not exist (see issue #1889). There is a Tiled plugin for RPG Maker MV.

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Tiled was designed as a generic map editor, so that game developers would spend less time building their editors and more time creating their games. That it also provides an alternative to proprietary editors like the one found in GameMaker is a nice plus. :-)

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I'm not familiar with Python Arcade and I don't know what could cause this error. Maybe try to ask in the Python Arcade community. Also, maybe you're running into this issue.

Hmm, which Linux distribution are you using on your Rapberry Pi? The person who asked on the forum was using Raspbian, so if you're also using that maybe you can ask in that forum thread for help with getting snap to work.

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Tiled is available for "armhf" as a snap, which you can install using "sudo snap install tiled --edge" (also see this forum thread).

There's the Tiled Manual, which you can contribute to by doing a pull request to the Tiled repository. While there is also a wiki on GitHub, it is mostly just used to document development-specific stuff.

Since this question comes up every once in a while, I've now opened an issue about this and provided an answer to this question there. :-)

Ah, you mean the need to click on a selected object to toggle the handles? I based that behavior on Inkscape and I guess I hoped it would be generally expected like that. But I see that for example Inkscape displays the following text in the status bar when you select an object: "Click selection to toggle scale/rotation handles". In the end, it would be good to provide such context-sensitive help, in addition to the manual which did mention this (though many other things still go undocumented).

I'm certainly also not opposed to adding a toggle between scaling and rotating on the tool bar. Thanks for bringing this up!

That's great to hear! Are you looking for certain particular tilesets or are you just having trouble finding anything that suits your project?

Did you maybe already have a different version of Tiled installed on your system? The installer only supports a single installation of Tiled per system, so you may be able to resolve your issues by going into "Add/Remove Software" and uninstalling all listed versions of Tiled, before trying again to install Tiled through the app. If the installer continues to fail for you, you could instead use the "snapshot" version, which is distributed as plain zip archive.

Tiled has not needed Qt5OpenGL.dll since a long time, so I think something went wrong with an upgrade. Normally you can resolve such problems by making sure all versions of Tiled are uninstalled (through Add/Remove Programs) and then to install the version of Tiled you'd like to use.

Maybe you can bypass Windows SmartScreen (is that what you meant?). If not, you can try to use the snapshot download instead, which is not an MSI file but a simple .zip file that you can extract somewhere. Being a snapshot, it also includes new features developed for the upcoming Tiled 1.2.

It's an interesting idea, but how well is that supported? Are there any other Qt applications that have already done this? I have currently no plans to work on this, but I'd welcome any effort to get that to work.

Please try to contact the developer of Mini Militia about that, because I don't think I can help you with it.

Maybe looking at some examples helps? Check out Fantasy Hex Tiles or try searching for hexagonal tilesets on

What says Tiled should be installed on a local hard drive? If the installer isn't working for you, try the snapshots which are packaged as a .zip archive that you should be able to extract and run from anywhere. I'm assuming you're using Windows.

I don't think productivity and touchscreens go very well together in general, but eventually I would like to get around to a mobile / tablet version of Tiled. There is a work in progress map viewer with limited functionality available on the "wip/qtquick" branch. Maybe you're interested in helping to make more of it?

That is not an installation folder. It looks like you downloaded a zip of the master branch, but why?

It sounds like something went wrong with extracting the full zip file before you tried to compile it. In any case, please ask for help with compiling Tiled on the Tiled Forum.

I only maintain the Qt-based library used by Tiled itself. You can check out the list of more generic C++ TMX parsers and have a look which one seems maintained and suits your needs.

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Hmm, which version were  you using before? And is the new version that itch tried to install the same architecture? In any case, you can probably fix this problem by explicitly uninstalling all versions of Tiled (also check Add/Remove Software in Windows) and then installing the latest one.

Yes, you can also download the releases at GitHub. Please do consider reporting the issue you're having though, which I guess is not specific to downloading Tiled.

Sure you can, but whether it will be a good fit depends on what kind of fantasy city you're after and what your art assets are like. With Tiled you can make cities like in old school RPGs, but if you want roads and buildings at more flexible angles then it's probably not a good choice. Check out the world of Source of Tales for an example that was done with Tiled.

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The installer creates a shortcut to provide a quick way to launch Tiled. It should be optional (as should be whether to launch Tiled after installing), but I haven't figured out how to do these things yet. To avoid the installer (and to receive more frequent updates), use the app and choose the "snapshot" version of Tiled instead of the "release".

I can't tell you why Windows would give you such a confusing error message when trying to remove the shortcut. I have personally never had any problems simply deleting it...

Why ask this question as a reply to an old devlog? :-)

There is currently no support for exporting to GMS 2, but it could be added of course. See the following issue for more information:

I had tried to press a lot of keys, but both keyboard and mouse clicks seem blocked. I just tried ESC and it does nothing. Also the rendering stops. But Ctrl+Alt+2 still works so you can login and "pkill -9 KeyCars.x86". I'm using Xfce.