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Thorbjørn

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A member registered Jun 20, 2015 · View creator page →

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Well, it's hard for me to justify paying Apple to get its operating system to trust Tiled. No other operating system requires such a fee. Maybe it would be worth it if I was selling software on the App Store, but Tiled is free. If I would charge for it on the App Store I would be misleading users into thinking they need to pay for it, and Apple would screw me over further by taking a whopping 30% cut.

If enough of my supporters care about this I could consider paying the $100/year fee. Until then, since Tiled is free software, you should be able to compile it yourself by following the linked instructions.

Unfortunately it's not possible without paying Apple as far as I know. However, since Tiled is open source you could build it yourself to use it on your work Mac. There are instructions in the README.md.

I'm not sure what you mean. If you're having trouble downloading Tiled from itch.io, try https://github.com/bjorn/tiled/releases.

Yes, right-clicking while having the Stamp Brush will capture the tile (or a dragged rectangular area of tiles) from the map, so you can paint with it as well as see it selected in the Tilesets view. Since Tiled 1.4, this will also change the currently selected tileset when all tiles are from another tileset.

I was never too happy that this shortcut was unconditional either (though normally you should be able to delete it). In the latest installer (Tiled 1.4.2) there is a checkbox that you can uncheck to avoid the creation of the desktop shortcut. It only took me about half a day to make this small change to the installer... :S

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Whoops, Zstandard was definitely not meant to be set as the new default! This appears to be an unfortunate mistake I made when moving this option from the global preferences to the session. I'll put it back on CSV in the next release.

I'm sorry for the trouble caused!

That's odd. Can you show a screenshot?

You may want to get into contact with @axgs judging by his comment three days ago. If you make a solution that's useful for others, please let me know so we can add a link to this page in the Tiled manual.

Sorry, I don't know what those numbers mean. Can you report the issue on GitHub and include a screenshot of the error?

Tiled can't run on a phone or tablet as-is, since the UI is not suitable for use on a touchscreen. I do hope to make a start on a new interface later this year that also works on touchscreens. In the meantime, on Android there is NotTiled, which isn't Tiled, but it aims to be fully compatible.

Did you consider automating the publishing of new builds by building them on a CI system like on Travis CI, AppVeyor or since recently, on GitHub itself using GitHub Actions? You can even have it automatically publish to itch.io using butler. I'm doing this for the Tiled snapshots and it saves a lot of time, as well as avoiding the need to maintain a local build environment for all systems. I can try to help out if you're interested.

What kind of problems?

Thanks! I'm just curious, but are you just exporting maps as image to GB Studio or is there also support for using some of Tiled's annotation features in your GB Studio game?

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Do you mean for Windows? In that case, the Windows XP build is 32-bit and can be used on newer versions of Windows as well.

No problem about old topic! The properties you mention are tile properties, not tileset properties. The "Object Alignment" is a tileset property, which affects all the tiles in that tileset. You can open the tileset properties by opening the tileset and then through the menu Tileset > Tileset Properties. I recommend just using the latest snapshot version (Tiled 1.3.4 does not have this property yet).

Map size represents the amount of tiles on its tile layers. In the New Map dialog the resulting size in pixels is displayed as well. There is practically no maximum size.

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This indicates that tiled.dll and tiled.exe are incompatible, which can happen due to a yet unknown problem with the Windows installer. You can fix it by uninstalling all versions of Tiled and then installing the version you want to use again. Sorry for the trouble!

I entirely agree that an XML parsing library is usually all you need, and of course it has the added benefit that you don't depend on a 3rd party software package to get updated when something new is added to the TMX map format. Maybe it's worth adding a note about this to the documentation.

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Hmm, PugiXML is just an XML parsing library. The purpose of the list is to link to solutions specifically made for reading Tiled maps (and they're not actually recommendations since I haven't tried most of them, it's just a reference). I think there are better resources available for choosing a suitable C++ XML library, like this question on SO (though being from 2012 it may be out of date). Also, somebody may have a favorite XML parsing library in each language and it would quickly add up.

Thank you for your kind words and support! Tiled is free as in freedom so you can use it for any purpose, including commercial services. Btw, do you know a good set of art for making ttrpg maps?

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Hey Jimmie,

Thank you so much for your purchase and I'm glad to hear Tiled works great for you!

You're definitely welcome to redistribute Tiled along with your game, since Tiled is distributed as free software under the terms of the GPL, version 2 or later. You can even distribute a modified version, as long as you distribute it under the same terms (which also means making available the modified source code). Read the license for the full details. :-)

Cheers,
Bjørn

Tiled is a level editing tool that is independent of any particular engine or framework, but there are many that support Tiled maps either directly or through a 3rd party library/plugin. Check out the libraries and frameworks page for a list.

I played around a little bit with a floating Tilesets view but didn't run into a crash so far. If you can reproduce the crash, please open an issue about this on GitHub and list the exact steps you're taking. Thanks!

To prevent map2 from gaining another "imageCollection" tileset, it would need to contain exactly the same images as the one in map1. A better way to deal with this situation is to store the image collection tileset in its own file (a .tsx file, generally) and add that collection to both maps. The name "imageCollection" is the name of the tileset that you chose when you created it. It can be changed in the Tileset Properties (menu Tileset > Tileset Properties..., available in tileset editor, which you can open with a little icon below the tileset view).

Regarding the crashing when deleting more than 3 or 4 images, please open an issue about this on GitHub and include the steps to reproduce the crash. Thanks!

Hmm, the tile size shouldn't matter at all. Actually the "desert" example map that is set up with terrains as described in the documentation is also 32x32. Please ask for help on the Tiled forum or open an issue on GitHub, and provide screenshots which may help to understand what's going wrong. Thanks!

Just wondering, is your computer actually still 32-bit or did you install a 32-bit operating system for some other reason? At least for desktops I think you'd need to have a Pentium 4 or earlier to still be limited to 32-bit. But I'm glad the Windows XP version helps you, just be aware that not everything works regarding the scripting support (I should probably add a warning about this to the manual).

I don't think you can get the terrain or Wang systems to help you place such diagonal walls. You may be able to do it using AutoMapping rules though.

On Windows, installing Tiled is essentially changing your system, so such a warning could be expected. I think you can just say yes.

What's the challenge in this game? I could finish a level by placing a single coffee table in front of my desk, and then I could let all employees simply walk over, they each paid $30 for coffee and then took their wage of $15. Did I find an exploit? :)

First of all thanks for your interest in supporting me! Indeed there are several tip jars, the easiest being to pay for Tiled on itch.io, which you can also do after you have already downloaded and tried it. There's also Patreon, which allows you to set up a small monthly donation and in return receive updates on what I've been up to as well as an orange nick on the Tiled Discord server!

Hmm, I don't maintain the Flatpak release. I think the right place for reporting issues with it is here. And maybe you should try the snap, which I recently updated.

I assume you were relying on the itch.io app for this update? What were the old and new versions? Did the update work for you before, but only broke with this particular release?

No, at the moment Tiled can't perform that operation. You can do it with ImageMagick though, using the -crop option.

Seanba requests that issues with SuperTiled2Unity are reported on GitHub.

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Tiled as such has no direct connection to Unity, but there are several solutions for bringing your Tiled map to Unity, both free and commercial. That list is a little outdated though. I think most people are using SuperTiled2Unity, which has comprehensive support for Tiled's features, uses the latest Unity features and is actively maintained.

First off thanks for your donation! Unfortunately, I may have to disappoint since this program is only a level editor, not an image editor. For editing tile graphics I'd recommend using a dedicated image editor like GIMP or Photoshop. You can use Tiled to preview and try out your tiles as you paint them, since it generally reloads the image automatically when it changes.

Yes, I've set a goal of $200 now and if it is reached one way or another, I will start work on this feature. With the move behind us I am again working 2 days/week on Tiled so now it's just a matter of priority.

Please trim your message. Your log is very long because you have included 5 failed launch attempts that all look pretty much the same.

The problem appears to be that the itch app is not able to find any executables. Maybe something went wrong when installing Tiled. In that case please try deinstalling _all versions_ of Tiled (also make sure no Tiled is mentioned in the "Add/Remove Software" Windows settings panel), and then install Tiled again.

While you guys are free to choose itch.io or Patreon to support me and make this feature a priority, I guess this would also be a good time to use Bountysource. I've set a $200 bounty goal at https://www.bountysource.com/issues/47007415-gamemaker-studio-2-support.

Just note that I have no time to work on Tiled at all this month since we're about to move to a new place and there's a lot of work remaining to be done even apart from moving all our stuff. I expect to be back on Tiled as usual by the 5th of March.

I'm sorry to hear you got sick. I expect it will work similar to the current GM:S 1.4 export, just that it will produce a file in GMS 2 format.