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The version uploaded to itch.io matches the “Tiled-1.10.2_macOS-11+.zip” version on GitHub. Are you comparing it to the “Tiled-1.10.2_macOS-10.12-10.15.zip” build? Otherwise I can’t explain why one would work while the other doesn’t.

“Universal macOS Binary” is intentional in an attempt to ensure an optimal experience for both Intel and Arm64 users. Crashes aside…

(+1)

I found additional weirdities when writing the bug report, so I completed it with as many relevant info I had.

https://github.com/mapeditor/tiled/issues/3831

the more I think about it, the more I suspect a combined bug between itch.io app and macOS where an universal macOS binary isn’t properly loaded if a regular binary was at the same exact location before.