Thanks - glad you liked it! 🙂 Sorry about the SFX - we didn't get a lot of time to balance them. I bet it was the talking one that was annoying, right? 😅
Recent community posts
Thanks 😃 Yeah trial and error is definitely our intention - Our hope is that you start off wanting to go on a quest, die, and quickly realise that's not how you're supposed to play the game.
Hopefully the silly deaths made up for the frustration 😅
Awesome game. Feels just frantic enough without being impossible. My high score was 6. Definitely think it needs some way of stopping you from leaving your bullet behind in a previous level though! Nothing worse than a game making you play past the point when you know you're basically already dead lol. Seriously though, well done - it's a great game :)
I think it could work better if you had one prominent button to move on to the next level / reload. I found I kept completing a level, then pressing r instead of e - maybe it could just be space to do either of those depending on the context? Great little game otherwise though :)
For mine the intention was Only One Jump, but I ended up having Only One Screen (per level) and Only One Platform https://itch.io/jam/gmtk-2019/rate/460806
In the past I've been guilty of entering jams with an idea in mind and then altering it to fit the theme, but this time this time my whole idea came purely from the theme. I guess that makes it a good theme 😁
Very nice. Some really well thought out challenges in there - Probably the best GMTK jam game I've played so far :)
One small point - space bar and up both jump, but space doesn't jump very high. I spent a couple of mins trying to figure out how I could jump higher lol
Hi, I'm kind of new here - I've played games on the site before, but not posted anything. I'm posting a game I've been working on for the last year or so, in the hope that I can get some constructive feedback on what works, what doesn't work etc.
It's a strategy game, where you control a virus cell. You go around turning healthy cells into more virus cells, which then follow you around and help.
It's currently in open beta on Android, and you can read more about the game itself, and find a link to it on Google Play, here:
The Game's Origin:
I started work on this because I haven't come across many mobile strategy games that I really like - most seem to be free to play with loads of IAPs, which I'm personally not too keen on. Eufloria is a good example of strategy done right on mobile, but the levels are fairly long, and I tend to find I play in short sessions on my phone. So, I came up with Outbreak, which has short but (hopefully) challenging and interesting levels. This is just an early demo at this stage, so there are currently only 8 levels.