Thanks Tin! I will definitely be looking at testing this faction some more to get it fine-tuned. I really tried to enforce a certain thematic with it being creepy and slowly sprawling across the woodland like little rot tendrils. The counterplay aspect for the rotway seemed very on theme and it is a really good way to get rid of some defensive power and scoring by being able to break through a vital part of the rotway. It took about 4 to 5 test games in order to get the faction into a fairly decent playable spot. All in all I am very pleased with it!
TheRealJoJo
Creator of
Recent community posts
These are all the spore card interactions I believe.
If you use spore cards for your actions (from hand) they go to your spore deck.
If they are discarded normally, they go to the shared discard pile.
If they are added because of necropolis interaction they go to the shared discard from the spore deck.
If they are removed via the necropolis interaction they are taken from the shared discard and put into the spore deck.
The Spore deck itself has a spot on your board that only spore cards can be added/removed to/from.
Hope this clears it up.
Thanks for commenting! We start with 10 in the shared deck and 40 in your spore deck but as the game goes on you will be slowly adding more spore cards to the discard pile by interacting with The Rotting Necropolis (which adds or removes 2 spores to/from the discard). Or you can choose to discard your own spore cards to kind of sacrifice actions in order to stack more spores into the discard. In your birdsong you can then forgo most of your turn to then shuffle the discard back into the deck which effectively increases your odds of infecting more enemy warriors. They have a slow start but they really creep up on everyone if left uncontested. Just like a normal infection would want!
Thanks for the comment! The early game is definitely focused on balancing holding your ground (especially your main clearing) and trying to shuffle as many spore cards into the shared deck as possible. They definitely had a lot of trouble staying on the board before I gave them the one passive recruitment a turn. If everyone kind of ignores them they become a little hard to dislodge but a focused effort can really bring them down. But hopefully by then you've stacked the deck more in your favor to try and get some more troops out. It took a lot of balancing and testing to get it to the point its at now, but I will for sure be making more tweaks in the future!
