Thanks Tin! I will definitely be looking at testing this faction some more to get it fine-tuned. I really tried to enforce a certain thematic with it being creepy and slowly sprawling across the woodland like little rot tendrils. The counterplay aspect for the rotway seemed very on theme and it is a really good way to get rid of some defensive power and scoring by being able to break through a vital part of the rotway. It took about 4 to 5 test games in order to get the faction into a fairly decent playable spot. All in all I am very pleased with it!