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Thanks for the comment! The early game is definitely focused on balancing holding your ground (especially your main clearing) and trying to shuffle as many spore cards into the shared deck as possible. They definitely had a lot of trouble staying on the board before I gave them the one passive recruitment a turn. If everyone kind of ignores them they become a little hard to dislodge but a focused effort can really bring them down. But hopefully by then you've stacked the deck more in your favor to try and get some more troops out. It took a lot of balancing and testing to get it to the point its at now, but I will for sure be making more tweaks in the future!