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theLudovyc

231
Posts
6
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45
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A member registered May 21, 2016 · View creator page →

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You did great :) !

Hello :) ! Thanks for this hyper detailed review, it will help me !

We are agree about the juice, art, and music :)

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I see, I understand why you make this choice  now !

Hello :) ! Thank to take time to play my game. I know Dr.Stone, but no sorry ^^'.

I have played your game, great job too !

(1 edit)

Hello, nice game :) ! Maybe you can increase the juice by making the player always bounce, even on same place. Also, the constraints for 3d is sphere + Square pyramid. You can use square pyramid to make your platform. It will be more readable than circle.

I never would have thought of this kind of gameplay. Thanks for this discover. Really good realization :) !

Hello :) ! Thanks for playing my game, I happy you enjoy it !

Hello :) !

I understand your review on my game. You handle greatly how to make a game juicy :) ! I have not  much to say, the realization is really good, maybe you can add score and flying numbers.

Hello :) ! Thanks to take time to play my game and wrote a really long and detailed review. I am happy you enjoy your play. I am  agree with you, it lacks of juicy effect an music. I hope I will find time to make an update in futur.

Hello :) ! Thanks for playing my suika game too, glad you enjoyed it !
Yes, I think same as you for your planets, but I like how you handle suika and the 3D. I am happy to be able to compare my game to yours. And discover different way to made it.

Really great game ! Nothing to say, expect maybe add a little curve to help understand the mechanics :)

Hello :) ! Thanks for the feedback. I am agree with you. What do you mean by animations ?

Did you  play on mobile ? It is because I did not set the properties well ^^' (for next version, after the jam)

Thank you ! Happy you enjoyed it !

What idea do you have about adding some visual to enhance the fun ?

The current high score is 2783 (but no screenshot)

Happy you enjoy it :) !

Yeah, it is a know bug ^^'.

The current high score is 2783 (but no screenshot)

We will see :) !

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I like the idea !

You can improve the movement of the player by add a longest curve of speed progression. It will increase precision on those tiny little pentagon platforms. Maybe you can be interested by this tutorial https://kidscancode.org/godot_recipes/4.x/2d/platform_character/index.html

Thanks to use physical key, I am on an azerty keyboard !

The idea of panel moving for the menu is interesting (Maybe you can move them a little bit faster). Also, maybe you can be interested by this project I participated to develop https://github.com/rakugoteam/Rakugo-Game-Template . It handle GUI scaling when you have tiny or big resolution.

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It is interesting to see what we can do with shapes !

I like this kind of game. But as you said is unbalanced for now and I want to spam those create troops button. I hope you will make updates !

Maybe you can be interested by this project I participated to develop https://github.com/rakugoteam/Rakugo-Game-Template. It handle a pause menu when you press escape, and you can quit the game too :)

It has the potential to be a real good game !

Maybe you can add a little camera shake on enemy hit, a bounce back of the enemy, a flash to blank of their color, plus a color change after for their health decreasing. At first time I did not now I inflict damage to them.

It can be a real tableboard game :) !

I also made a suika game ! Your graphs are better than mine, but I need a pair of sunglasses to play yours ^^'. Also, I think if you add some bounce, it can be more fun.

Interesting game. You can add camera shaking and some particles on destroy to increase the juice :)

Thank you to take time to play, add a review to the the jam submission and take a screenshot :) !

The current high score is 2783 (but no screenshot)

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Thanks for playing :) !

The current high score is 2783 (but no screenshot)

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Thank you. I am happy you enjoy it 😊

Currently you detain the highest score !

Thank you 😊

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Thanks 😊 ! What idea did you have for the sfx ?

The current high score is 2783 (but no screenshot)

I use firefox :)

Thanks for your replies !

Hello =) !

http://localhost:8060/tmp_js_export.html

I'm kiding :p

https://theludovyc.itch.io/mondernierjour

My repo is yours https://github.com/theludovyc/Godot_MonDernierJour

Have a nice dev :) !

Hello, I try to upload a Godot multithreaded game with SharedArrayBuffer option and have this error :

Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined      index.js:9:10348

    Godot https://html.itch.zone/html/5574624/index.js:9

    Engine https://html.itch.zone/html/5574624/index.js:616

    promise callback*SafeEngine/init/doInit/Engine< https://html.itch.zone/html/5574624/index.js:614

    doInit https://html.itch.zone/html/5574624/index.js:613

    init https://html.itch.zone/html/5574624/index.js:630

    startGame https://html.itch.zone/html/5574624/index.js:726

    <anonymous> https://html.itch.zone/html/5574624/index.html:223</anonymous>

    <anonymous> https://html.itch.zone/html/5574624/index.html:243</anonymous>

I hope it's can help :) !

Bonjour =) !

N'hésitez pas à venir vous présentez ainsi que votre jeu sur la communauté EspaceGodot https://discord.com/invite/Vz4xVCC

Ce sera un plaisir de vous y recevoir :)

Avec plaisir :)

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Tout en suivant ce guide https://itch.io/jam/vgl-game-jam-2021/topic/1726944/guide-soumettre-son-jeu-en-q...

Sélectionnez la version HTML


Double cliquez sur l'archive zip contenant tous les fichiers nécessaire, surtout "index.html" (ici un export Godot)

Cochez la case "This file will be played in browser" (Si vous avez plusieurs version jouable, la version html doit se trouver en premier, tout en haut)

Excepté pour unity, il est nécessaire de définir la résolution pour le jeu (privilégier une résolution d'au maximum 1600*900, ou avec un bouton fullscreen)


Si vous avez besoin d'aide pour l'utilisation du moteur de jeu Godot, la communauté d'EspaceGodot est et sera présente sur le discord d'At0mium pour répondre à vos questions :) !

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Bonjour =) !

J'espère que vous lisez ces lignes avant la fin, sinon pas d’inquiétude tout va bien ce passer :) !

Création d'un projet pour le shteumeul

Si vous avez déjà créer votre projet en GLES 3.0 passez le en GLES 2.0 (Il se peut que vous ayez des retouches à faire, shaders, particles...)

Export du dit projet

Télécharger les modèles d'exportation (passez cette étape si vous l'avez déjà fait)

Cliquer sur le lien

Patience à l'épreuve

Export

Faite bien attention à appeler la cible "index.html" (c'est pour l'import itch.io) et décocher la case debug

Créer une archive zip à partir des fichiers et non pas du dossier (L'import itch.io ne marche pas si c'est un dossier)

Suivez ensuite ces guides

https://itch.io/jam/vgl-game-jam-2021/topic/1726944/guide-soumettre-son-jeu-en-q...

https://itch.io/jam/vgl-game-jam-2021/topic/1734888/guide-import-version-web-sur...

Merci pour ton retour =) ! Les élèves ont du mal à se représenter dans la pensée le système vectoriel sur un tour numérique

Merci =) ! On s'est bien taper la tête contre le mur pour certains algos avec Salty ^^ !

Oh tu va faire ta propre musique :o ! Hâte d'écouter ça =)

Available on win, lin, and mac ! How do want to play this on smartphone ? :o

I don't know ^^

Merci pour ton commentaire :) ! Si tu veux réutiliser la musique c'est par là https://opengameart.org/content/4-chiptunes-adventure ;)