Whoa, this is awesome! Very well made, and being completely solo blows me away. Definitely my highest rating for "Enjoyment".
Greatgramcracker
Creator of
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I agree the UI is pretty unclear about the important fail state. The reason I didn't have a timer was because I wanted the 10 second collapse to be a surprise the first time, and also knowing the time makes players give up before they know about the rewind mechanic (since it looks unwinnable). But it would have been good to have a contextual timer that shows up in the last 10 seconds and making the rewind button more prominent. Thanks a bunch for the extensive feedback!
I'm glad you liked it, actually, 3 loops at the 80 energy stage is crazy. I never intended for you to be able to survive that long! You can reach the ending by earning 300 energy to fill the blue bar on the left. Huge congrats though for getting that far, the enemy spawn rate becomes frankly ridiculous at that point.
I think with the given speed there needs to be a few adjustments to make things less precise, but overall the idea is well implemented, very well done, especially for what appears to be a solo project. The graphics were incredible. The music was good, although it probably should have not looped every time the player retries. I also experienced a bug that automatically just farmed points as long as fuel was spawning on the two planets I was auto-jumping between, and got a score of 59000 lol.
Very fun game! I was worried at first because of how sensitive the controls are and how many obstacles there were in the first level, but once I realized it was more about finding the right line to take, it was a fun, almost puzzle-like experience. The 3d graphics and oomph-y sound effects were a huge plus. Nice work!