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thegreatgramcracker

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A member registered Feb 13, 2018 · View creator page →

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I kept getting tripped up with the minigames, which I think means you absolutely nailed the theme! That was a good, solid game!

The artwork implementation and controls felt good and smooth, I wonder if leaving more space for the car and/or having more safe spots would have helped with difficulty. Still it was fun, even just going on a killing spree

I see this is where the reverse tower defense devs are gathering lol. That was pretty well done, good job!

(1 edit)

Thank you! We had a textbox explaining the difference in the unit stats when you hovered over them at one point, but unfortunately it broke late in development :(

Edit: also holy crap your game was amazing

I liked the look and feel, unfortunately the gameplay was pretty busted but I did manage to win somehow by getting the hero stuck in a wall. Good use of the theme and grats on maintaining good pixel art

Oh hey, we got similar games! I really enjoyed the upgrade system. The economy was interesting because while it was odd that you could just wait for gold, it also encouraged me to see what I could min-max before sending another wave, which was quite fun. I liked the art except I thought some colors were clashing and the UI could be more separated from the world.

That was quite fun, I scored 136. I am impressed you managed to stay true to the pixel grid with the art and have great visuals, good use of color too. I started having a lot more fun when I realized the strategy is to try and separate your horde as much as possible.

I unfortunately could not figure out how to do anything even after reading the added description.

Game felt smooth to play, although I can't give many points for creativity because it felt like this was more "Genre, with a twist" rather than "roles reversed", along with the fact that the graphics are all pre-existing, but not bad.

Wasn't able to get the ball in the hole despite being right on top. Also some sounds were too loud. Other than that the idea looks solid.

Very polished experience. Puzzles were challenging for me but bad the "aha" moment that felt good.

Can't play the game

That was really fun. The difficulty level was great. When I started dying I thought that the game was going to keep feeling unfair but no, it rewards you for getting better. Glad to say I managed to beat Cthulu, but if that secret stage needs all gold metals to unlock then ain't no way am I ever getting to that level lol.

That was top notch, I'm amazed it was made in 48 hours. I could almost see myself playing it for 48 hours. Also, nice.

That was top notch, I'm amazed it was made in 48 hours. I could almost see myself playing it for 48 hours. Also, nice.

I especially liked the sounds and music! I also thought the gameplay was good except it took me a bit to realize what to do. Making a tutorial might have been difficult though for this style of game in a small timespan.

That was fun, all around I have no complaints except about the platforming physics, but sound, visuals, controls, and mechanics were all good! Congrats!

On a technical level this game has a crazy concept and works decently well, but I think because the gameplay is straight up coding it can only appeal to that one specific audience. I liked the first two puzzles but found the third to be too difficult so I wasn't able to finish. The pixel art presentation was also quite good!

Cute visuals, gameplay was nothing crazy but it got across the idea well!

I think the idea is quite funny and interesting. It was simple but luckily pretty polished.

The art was awesome and I liked the level design. I even noticed the detail that you put a trainer behind tall grass on the first screen to show that it blocks the vision, good tutorialization!

The loop was enjoyable! I liked the interactions between the different elements and everything felt pretty good. Music was also a bop. My only complaint was structures spawning behind the buttons.

The audio was way too sharp.

I don't know where you came up with this idea for a rocket with legs that neighs like a horse, but my god lol. It's a cool concept that takes a little while to get used to but feels pretty good after. As an endless runner there should be something that tracks your distance/score shown on screen somewhere (maybe I just didn't see it). Also I don't think the phone should automatically be put away when you die if you had it out beforehand. I pretty much always had it up so maybe it should have just been a permanent part of the HUD.

Very fun, a good challenge, and the game manages to get a lot of millage from the simple platforming mechanics. You really gotta use both WASD and Arrow Keys if you want to succeed. The game had good sounds that helped maintain my flow throughout. I would add some good chill music in the background to improve it if you so choose.

I liked the old game boy styled graphics and sound effects, shame the music wasn't totally retro, but at least it was a little. Very funny concept, but the player was odd to control since jumping didn't work while shooting. Also the restart didn't work for me either. Solid entry.

I would say that the theme idea was very good but was hindered by other things that were made unnecessarily complex. It should have just been dragging the level, no rotating or scaling. The objects should have been flat 2D with much simpler collision. I think this would have helped you avoid making the game feel buggy and weird. I was engaged enough to complete it though.

Well, you uhh, did it? You did fit the theme but I'll just be honest, the game wasn't very enjoyable . Since you only had text left to engage me after taking away the visuals, and it didn't in the first 2 minutes, I will say that taking away visuals was a mistake.

I encountered a bug where it fails constantly to load img/faces/Actor1.png when I trigger certain events like interacting with a key. But it seemed really cool, wish I could play more