I kept getting tripped up with the minigames, which I think means you absolutely nailed the theme! That was a good, solid game!
thegreatgramcracker
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Oh hey, we got similar games! I really enjoyed the upgrade system. The economy was interesting because while it was odd that you could just wait for gold, it also encouraged me to see what I could min-max before sending another wave, which was quite fun. I liked the art except I thought some colors were clashing and the UI could be more separated from the world.
That was really fun. The difficulty level was great. When I started dying I thought that the game was going to keep feeling unfair but no, it rewards you for getting better. Glad to say I managed to beat Cthulu, but if that secret stage needs all gold metals to unlock then ain't no way am I ever getting to that level lol.
On a technical level this game has a crazy concept and works decently well, but I think because the gameplay is straight up coding it can only appeal to that one specific audience. I liked the first two puzzles but found the third to be too difficult so I wasn't able to finish. The pixel art presentation was also quite good!
I don't know where you came up with this idea for a rocket with legs that neighs like a horse, but my god lol. It's a cool concept that takes a little while to get used to but feels pretty good after. As an endless runner there should be something that tracks your distance/score shown on screen somewhere (maybe I just didn't see it). Also I don't think the phone should automatically be put away when you die if you had it out beforehand. I pretty much always had it up so maybe it should have just been a permanent part of the HUD.
Very fun, a good challenge, and the game manages to get a lot of millage from the simple platforming mechanics. You really gotta use both WASD and Arrow Keys if you want to succeed. The game had good sounds that helped maintain my flow throughout. I would add some good chill music in the background to improve it if you so choose.
I would say that the theme idea was very good but was hindered by other things that were made unnecessarily complex. It should have just been dragging the level, no rotating or scaling. The objects should have been flat 2D with much simpler collision. I think this would have helped you avoid making the game feel buggy and weird. I was engaged enough to complete it though.