Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheDeersigner

19
Posts
4
Followers
A member registered Jul 16, 2024 · View creator page →

Creator of

Recent community posts

I enjoyed the project, the story seemed interesting, and things were pretty straightforward. The progression was nice. 

Cons: I assume the theme of degradation is that the "Suit" is degrading over time? I was not sure, though, as there's no theme within the mechanics of the game, I also could not identify any of the Diversifiers. The combat also did not really feel very responsive. It was more just a button mash and hope they die, with no indication of them taking damage. My feedback would be to have some kind of response. Be it a stun and slight knock back or an audio queue of them taking damage. Also the interaction with doors seemed unnecessarily complex since there is no game play effect of it.

Pros: I enjoyed the puzzles and found the art style quite enjoyable and unique. The project seems like something that could be expanded into a full product due to the story seeming unique and expandable from the point it currently is.  I enjoyed the levels being shown of getting in and out of the water, and also found the world pretty immersive. I was already wondering what would be coming next.

Thank you so much for the compliments about the level design. While I will forever be a student of structure and design. This reminds me I am retaining what I learn and improving each time.

Thank you for the compliment on the Level design. I will forever be a student, but this really humbles me and reminds me that I am applying what I learn. It was really fun watching your play through of the game!

-Deersigner

Great little project. I loved the tutorials in the game area, and the premise was pretty straightforward.  I'd like to see the game completed, as I'm guessing the shapes are placeholder assets. Overall, a good submission! 

I completed the game, but I could not figure out the painting puzzle. I just did not understand it. On top of that, I really don't understand how this had the theme of Erosion in the game. I did not really get the feeling of horror either.  The game did, however, seem fun in concept, and once I figured out things, it was nice to have completed the puzzle.

The bones of the concept seem interesting, but I did not really get the Horror aspect. I did not encounter anything during my run. The idea seems pretty fun. I did not really get the connection to "Erosion" since your quota is increasing, not decreasing. 

Regardless. I do think the game has a lot of potential and would LOVE to see its continued development! I will be keeping a close eye on this!

I was a little miffed about the objective of the game.  The concept was cool, with the platforms dissolving when you jump on them apart from using the Biscuits for HP and taking damage there was not much to do so I did not have a sense of direction. 

It was an interesting concept. The wheelchair movement felt incredibly stiff, though. It seemed that I would need to turn 90 degrees to be able to move left or right when moving forward, which made it nearly impossible to go where I was intending on actually going. 


I did enjoy the concept and how the theme of degradation was fitted into the game, and I believe the second theme was Prison Break, as it seems like you're trying to escape from a home. Props to the ideas behind it.

I had quite a few issues. The mouse cursor would not lock onto the game, so I could not turn around. I'd have to alt-tab and click on the edge to be able to look around. It looked interesting, but the monster also stopped moving and ended up blocking my path. Soft locking me

I also instantly softlocked myself by jumping off the bridge, which does not kill you, but you just fall forever. 

I also saw quite a lot of Z fighting between assets. 


Overall, I like the look of the assets and general vibe, but it had some issues that stopped me being able to complete the game.

I got really sucked into the hacking minigame and kind of forgot the rest of the game until I had completed that section. I did not really get the connection to Erosion. If I had to really go on a reach I'd say the Erosion of the computers by infecting them? But that feels really weak so I doubt it was the intended connection to the theme. I'm also not entirely sure what secondary theme was used. I'm assuming mining for resources with the Computer game. But I don't know for sure. The games it's self seemed pretty well polished but things seemed a little disjointed as far as connection to the themes go for me.

I think the Robot puzzle was probably my favorite part. It was pretty in-your-face and simple, yet felt rewarding to get. I managed to get all the way to the part of kicking against the coffin to free myself, but I couldn't seem to get out, even though I followed the pattern of the beat.  Although there was no humor the game did feel pretty complete and interesting.

Great little project. The digging system was quite nice. I think the digging speed could have been increased just slightly, as it feels just slightly like the digging is lagging behind the input. The fact that you managed to fully develop a voxel-based digging system for the title is very impressive, though. 

Some things I did enjoy:

>> The casual humor

>> The story, albeit short, was quite fun.

>>The puzzle was very intuitive.

Interesting design and concept. I like the fact that there are multiple endings the player can achieve; it's pretty obvious that the main theme is hit with the energy bar, and being buried alive is the secondary theme. Simple, straightforward and a fun game, I look forward to seeing future projects. 

I like the visual style of the game. It was quite simple and quite fun, but I was a bit lost on the theme's incorporation. I assume it's the lanterns turning off? Them "Eroding" over time and needing to be turned back on? That's just a guess, though, as it was not really obvious how it was incorporated. 

I can really see the Iron Lung inspiration with the map and limited vision, though. Really great project you've put forward here, I'm excited to see what's next. 

>> I found on the web client that I experienced some pretty heavy lag spikes initially, where the game completely froze, but it seemed to die down over time. I assume this is because the loading time of things had been cached and thus did not freeze the game to load in.

>> Some minor rubber banding was also experienced. 

>> Although it's in the game's description, I feel it would have been nice to be told about the mechanics in-game. Such as controlling the ship, turning the lanterns back on and how to find the cannonballs. It made the first play-through a little rough.


Overall: Really fun little game, and I'd love to see more projects. The dithering graphics are probably my favourite part of this project.

Great little game. I feel like the Theme was applied in a very abstract way. I'm assuming it was taken literally, as in stuck in THE loop of the Lasso. Which I found fun. The game was pretty simple to understand and get the hang of, which I enjoyed.

Great game!


Only gripe would be the rules page seemed a little intimidating since the layout was more akin to a wall of text. The difficulty seems to ramp pretty hard, too. Other than that, I love how simple and straightforward the game is! the art is really fun too. Even if there's some minor OCD issues with it.

Thank you so much!

I really appreciate your feedback, It's so awesome to see people liking the environment I put together!

Thank you so much <3 Seeing people love the atmosphere and environment is really endearing!