It was an interesting concept. The wheelchair movement felt incredibly stiff, though. It seemed that I would need to turn 90 degrees to be able to move left or right when moving forward, which made it nearly impossible to go where I was intending on actually going.
I did enjoy the concept and how the theme of degradation was fitted into the game, and I believe the second theme was Prison Break, as it seems like you're trying to escape from a home. Props to the ideas behind it.