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It was an interesting concept. The wheelchair movement felt incredibly stiff, though. It seemed that I would need to turn 90 degrees to be able to move left or right when moving forward, which made it nearly impossible to go where I was intending on actually going. 


I did enjoy the concept and how the theme of degradation was fitted into the game, and I believe the second theme was Prison Break, as it seems like you're trying to escape from a home. Props to the ideas behind it.

Thanks ! Exactly, the diversifier is Prison Break ! Yeah, tank control in first person doesn’t quite fit and I tried to fiddle a bit to make it work but it can be hard to know your direction