Godot!
Terry Cavanagh
Creator of
Recent community posts
This project is archived - if you really want to run the old version, the best way to run it on a modern linux distro is through wine, but you're better off just using the updated project Bosca Ceoil Blue: https://yurisizov.itch.io/boscaceoil-blue
There's a couple of ways to approach it, but here are a few tips:
- For the wave that's moving away from you, you can literally just walk along it if you time it right (see the trailer!)
- For the last part of the challenge and the wave that's moving against you, it's actually much easier to approach it from the checkpoint to your left (after you touch button 3) than it is from the one that's directly ahead of you.
- The platforms that move against you are coloured differently so you can see where you're going to have a problem. If you start from that checkpoint and then walk towards the final corner, you'll only have to deal with three rows of these platforms. Two big jumps from here are enough if you time them right - try jumping in a Knight's move pattern.
Edit: did you just edit your comment and change your question lol
Wildly, this seems to be an itch/godot/firefox (maybe also linux?) specific interaction that I didn't discover until launch, because it worked fine on my own server! I've left a comment on a godot issue about it, hopefully it gets fixed soon. (I'm also on Firefox, Gnome Linux, with Wayland, lol) https://github.com/godotengine/godot/issues/51810
This actually caught me out just as I was uploading! Did almost all the development for the game in Firefox on Linux, but seems like there's a specific issue with itch and godot mouse capture. I added a comment to an issue I found on GitHub about it - if there are any developments I'll update: https://github.com/godotengine/godot/issues/51810
(In the meantime, it worked for me when I played in fullscreen, at least)
Sorry about that. This game was made in an early version of Godot 4 that had some web export limitations. In theory I could fix that now, if I upgraded it to use the latest version of Godot, but I don't think that's something I'm gonna have time to do anytime soon! You should try the downloadable version, or just skip this game.
















