Ah, yep, that description was unclear. Have changed it to "Heal +2. If above max hp, convert excess to shield" for launch! (have changed the behaviour too!)
Recent community posts
Hey! (I responded to your post on the steam forums!)
Current plan is to release v0.17 either next friday or the friday after that, and for v1.0 to come out later this summer! The game is very actively in development, but I'm mostly talking about it on twitter and discord!
Here's a recent blog post about what I've been up to lately:
Or, on twitter, some pictures of a new mode in v0.17!
Hey! I think this is due to a new bug in v0.16, where Dicey Dungeons fails to load assets from unicode file paths. Could you try running the game from an ASCII file path like C:\Dicey\ and see if it works there? In anycase, should have this fixed for v0.17!
Hey, thanks for letting me know about this one! No one else has reported this, so I'm not sure what might be causing it, but I'll made a note to look into it - https://github.com/TerryCavanagh/diceydungeons.com/issues/819
Hey! Sorry to hear that :(
I think this might be caused by an out of date graphics driver, usually a built in intel one. If you search for "intel graphics driver" and install the latest, this should fix the problem!
Hey - I'm sorry it's been so long since the last update. I just posted a blog post about where we are, and what the plan is for v0.15: http://distractionware.com/blog/2018/12/whens-the-next-update-coming-out/
There is a wiki, but I don't think it's being updated much. Maybe that'll change as the game develops more! http://wiki.diceydungeons.com/index.php?title=Dicey_Dungeons
As a game that's still in alpha, I'm still figuring a lot of stuff out, and it's felt a little premature to start working on that particular kind of polish - I'd like to finalise the rules before I start tutorialising it! However, with the final character now in place, I'm hoping to start making some progress on that in upcoming versions. Rest assured that this is an issue I'm thinking about, and hope to have solved by v1.0!
1) Standalone build is coming in a future build! It's almost ready :)
2) Fullscreen should work, that's weird. Sorry about that! Hopefully it won't be too long before the standalone version is ready...
edit) Sorry, aware of this issue! Apparently the upcoming itch.io app update fixes the problem!