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Terry Cavanagh

A member registered Feb 11, 2014 · View creator page →

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Ah, yep, that description was unclear. Have changed it to "Heal +2. If above max hp, convert excess to shield" for launch! (have changed the behaviour too!)

Nope, the alpha is over! But if you wanna get an email when the game comes out, you can sign up to the mailing list!

Ok, no worries! I hope itch are able to sort it out for you!

Wait, you didn't buy the game on itch? Where did you buy the game??? If someone else sold you a copy, they're scamming you - it's only available for sale here right now.

Hey! (I responded to your post on the steam forums!)

Current plan is to release v0.17 either next friday or the friday after that, and for v1.0 to come out later this summer! The game is very actively in development, but I'm mostly talking about it on twitter and discord!

Here's a recent blog post about what I've been up to lately:

Or, on twitter, some pictures of a new mode in v0.17!

Got it, thank you! Should have this fixed for v0.17!


This sounds like the distorted text bug described here:

Nope, that sounds like a bug! We found a saved progress bug related to switching languages that we're looking into now, hope to have it fixed for v0.17!

Hey! I think this is due to a new bug in v0.16, where Dicey Dungeons fails to load assets from unicode file paths. Could you try running the game from an ASCII file path like C:\Dicey\ and see if it works there? In anycase, should have this fixed for v0.17!

There's fairly active discussion about modding stuff on the discord!

Not a bug, just not implemented yet, sorry!

Hey - this sounds like a bug with the itch store. You should get in touch with itch support, I'm sure they'll help you out.

Hey, thanks for letting me know about this one! No one else has reported this, so I'm not sure what might be causing it, but I'll made a note to look into it -

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Sure, that sounds like a good idea! I made a note to add something!

Heya! I have a bug-report channel on my discord (link in the store description), and a github issues page here!

Hey! Sorry, Bear Potion is buggy right now :( Hope to have that fixed for v0.16!

Hey! Sorry to hear that :(

I think this might be caused by an out of date graphics driver, usually a built in intel one. If you search for "intel graphics driver" and install the latest, this should fix the problem!

Hey - I'm sorry it's been so long since the last update. I just posted a blog post about where we are, and what the plan is for v0.15:

Ah! Sorry about that :( Can you use the 64 bit version? That should generally work much better, if your computer can run it!

Hey, thanks very much! :)

Ahh, thank you so much! This is super useful!

Ah, sorry to hear that! The crash report might be in your diceydungeons/log/ folder possibly?  If so, let me know!

They are no longer a thing, sorry :(

Hey hey!

There is a wiki, but I don't think it's being updated much. Maybe that'll change as the game develops more!

As a game that's still in alpha, I'm still figuring a lot of stuff out, and it's felt a little premature to start working on that particular kind of polish - I'd like to finalise the rules before I start tutorialising it! However, with the final character now in place, I'm hoping to start making some progress on that in upcoming versions. Rest assured that this is an issue I'm thinking about, and hope to have solved by v1.0!

Thank you! Should have this one fixed for v0.14!

That's a new one, thank you!

I think it's pretty well taken care of! What do you think of the French translation?

Hey! Thanks, but I have someone working on this now!

Yes! Very soon, I hope - it's being worked on :)


1) Standalone build is coming in a future build! It's almost ready :)

2) Fullscreen should work, that's weird. Sorry about that! Hopefully it won't be too long before the standalone version is ready...

edit) Sorry, aware of this issue! Apparently the upcoming app update fixes the problem!

edit2) Yay!

Gosh, thanks!

i used haxe - the source code is here:

Yep, absolutely!

This is cool :)

I'll make a note for the next update! (that could be a while away, though)

(You can preview a note by clicking on the notes on the left hand side, by the way!)