The linux version depends on adobe air, which is the bulk of filesize on mac and windows. See this page for more details! https://boscaceoil.net/linux-info.html
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You know, this actually *almost* works great on mobile browsers! If you're doing an update, maybe you should make it so it reloads if you left click on the ammo icons in the top right corner?
Ahhh, it's this one. Unfortunately then I know for a fact we can't fix this - we're on a particular fork of openfl and we can't change it without breaking the game for a lot of other people. Sorry :(
(thank you very much for checking the english version crashed too, it's a relief to be able to rule that out!)
Thank you! Please let me know if it helps!
I've been thinking about this a bit, and wondering if there's maybe some kind of string encoding issue going on (I noticed you were playing in German)? Could you try playing the opening cutscene in english and seeing if that causes a crash too? Would help me narrow this down!
(There was a bug in early versions of the game that caused crashes on Linux for some people if the game tried to display any non-english characters - I was getting a few crash reports from spanish players during the same cutscene. It's been fixed for a while though, so it's probably something else - but it would set my mind at ease to know that your copy is also crashing in English!)
Hey! I'm very sorry, I have no idea with this one. I suspect a graphics card driver issue (that's usually the case if you get a silent crash during a cutscene), but it's really hard to know with Ubuntu! I'm probably not going to be able to figure this one out, so I recommend getting a refund: https://itch.io/docs/legal/terms#refunds
Oh! The status effects sheet mostly just holds data about descriptions and icons and stuff. The actual effects are implemented in the game. However, modders have been able to equipment scripts to control custom status effect implementations!
I recommend joining the discord - that's where most discussion of this sort of thing is happening right now :)
Sorry, that's a joke - The joke is that the mod replicates the typo from the earlier version of the game. The "You Defeated" thing is referencing a mistranslation in early versions of Dark Souls.
Hey! (I responded to your post on the steam forums!)
Current plan is to release v0.17 either next friday or the friday after that, and for v1.0 to come out later this summer! The game is very actively in development, but I'm mostly talking about it on twitter and discord!
Here's a recent blog post about what I've been up to lately:
Or, on twitter, some pictures of a new mode in v0.17!
Hey! I think this is due to a new bug in v0.16, where Dicey Dungeons fails to load assets from unicode file paths. Could you try running the game from an ASCII file path like C:\Dicey\ and see if it works there? In anycase, should have this fixed for v0.17!