Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

terrehbyte

25
Posts
32
Followers
273
Following
A member registered Sep 11, 2014 · View creator page →

Creator of

Recent community posts

10/10 game, pressed ESC to pause but it’s actually the quit button so I said good-bye to all of my progress

Game is in a pretty broken state at the moment. 😓

I did love the physics sounds for the objects! It’s a small but very beloved part of any physics-oriented game for me (thinking of largely Source Engine-esque stuff).

If it does get fixes, I’d be happy to try to try it again.

“Oh, you can cover? I didn’t even notice.” - Terry Nguyen (2023)

I love the idea of coming back to an on-rails shooter! It’s more of a visual treat than a game, but it’s still a complete experience, nonetheless.

The game works but is unfortunately pretty trivial since you can just hold the fire button down and sweep the screen to kill most of the enemies, rendering them a non-threa. I think I spent more time moving from position to position than actually shooting at anything.

(The end-screen buttons don’t work either, so you can’t actually quit/restart the game without any power-user-esque tricks like ALT+F4/Win-key/etc.)

(1 edit)

A brief, but cute, platforming adventure! Each space was small but had a lot of charming design put into them. Most notably for me was the library; I thought it might be frustrating to go through a maze but I found the legs pretty easily.

If there are any plans for revision, I think I would try to make the final piece (the head), more visually distinct either with a cinematic or something else to help avoid losing the “white snowball head” against the “white background”.

The other thing would be to get the player to use their newfound limbs to exit the level that they were found in (feels like a missed opportunity to get a little more mileage out the level).

Thanks for sharing~

Where’s the build? 👀 Or is it not out yet?

(1 edit)

Good work y’all! It was a short but fun and cute little rhythm game. 🎉

I gotta work on my timing for the jumping sequences, but otherwise otherwise it was a pretty smooth experience for me. I hope the game and song feels like a success after all the hard work everyone’s put into it! 🥰

(The title menu music is also the surprise hit for me, imo. Chipper but not annoying!)

5/5, Amazing team building activity

A short but amazing tutorial on how to shake your hands and make new friends. We all look the same and don’t really talk to each other, but it’s good to know we’ve got each others’ backs.

FLAAAAMINGOS

thank for making mac and linux builds too

THIS IS THE ONLY UNITY FIRST PERSON SHOOTER I'VE EVER ENJOYED

CHOO CHOO

An otherwise ordinary brickbreak game with train-inspired powerups. I like the idea of a powerup that adds an extra traincar to your engine for a larger paddle!

It's totally adorable if you can get past the physics issues! It's not unusual to get struck by a box and get thrown under the tracks or something like that. Otherwise, the overall theme and aesthetic of a silent film is nice.

It's pretty hard to catch the falling knives since they're barely on-screen for second! Most of the knives that I do catch are by chance. ;) I'll never know what happens when my target (which maps oddly to the mouse position) continues to shrink. I'm also not sure if there's an end to the game. (The song choice could have been something less well-known or licensed, but it could be understandable considering the use of the beat analyzer)

(1 edit)

MISSING BUILD

Edit: we good now

It's pretty impressive to create an entire little level and some characters! You can cheese the boss by baiting it once and then swinging around behind it to attack it until it dies.

The little dialogue sections add a bit to the narrative.

(1 edit)

I gave up on making it past the second set of steps since I could never gauge the jump correctly. :( It'd be good to have the camera angled a bit more so I can gauge where I'll land. The environment is fun and joyful to roll around in.

It's a bit hard to figure out where all the buildings at first, but it's fun to run around and try to manage all of it. It can be challenging with the lack of feedback on the damage that buildings are taking as well as the damage that the enemies are taking from your train, but that can be overcome with enough play sessions.

Got some very comfy looking environment. The sounds are a little repetitive, but are a welcome addition. The game itself seems to play rather well, though I did get caught on an odd corner in one of the train cars.

The enemies are pretty easy to shred through, but the player gets caught on chairs a lot. :( The art that is there is adorable though!

much spook

is there a way to win

its shmid

its shmid