10/10 game, pressed ESC to pause but it’s actually the quit button so I said good-bye to all of my progress
terrehbyte
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“Oh, you can cover? I didn’t even notice.” - Terry Nguyen (2023)
I love the idea of coming back to an on-rails shooter! It’s more of a visual treat than a game, but it’s still a complete experience, nonetheless.
The game works but is unfortunately pretty trivial since you can just hold the fire button down and sweep the screen to kill most of the enemies, rendering them a non-threa. I think I spent more time moving from position to position than actually shooting at anything.
(The end-screen buttons don’t work either, so you can’t actually quit/restart the game without any power-user-esque tricks like ALT+F4/Win-key/etc.)
A brief, but cute, platforming adventure! Each space was small but had a lot of charming design put into them. Most notably for me was the library; I thought it might be frustrating to go through a maze but I found the legs pretty easily.
If there are any plans for revision, I think I would try to make the final piece (the head), more visually distinct either with a cinematic or something else to help avoid losing the “white snowball head” against the “white background”.
The other thing would be to get the player to use their newfound limbs to exit the level that they were found in (feels like a missed opportunity to get a little more mileage out the level).
Thanks for sharing~
Good work y’all! It was a short but fun and cute little rhythm game. 🎉
I gotta work on my timing for the jumping sequences, but otherwise otherwise it was a pretty smooth experience for me. I hope the game and song feels like a success after all the hard work everyone’s put into it! 🥰
(The title menu music is also the surprise hit for me, imo. Chipper but not annoying!)
It's pretty hard to catch the falling knives since they're barely on-screen for second! Most of the knives that I do catch are by chance. ;) I'll never know what happens when my target (which maps oddly to the mouse position) continues to shrink. I'm also not sure if there's an end to the game. (The song choice could have been something less well-known or licensed, but it could be understandable considering the use of the beat analyzer)
It's a bit hard to figure out where all the buildings at first, but it's fun to run around and try to manage all of it. It can be challenging with the lack of feedback on the damage that buildings are taking as well as the damage that the enemies are taking from your train, but that can be overcome with enough play sessions.