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TerekG

30
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3
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A member registered Jul 22, 2024 · View creator page →

Creator of

Recent community posts

Thank you for taking the time for this in depth and honest review! :)

You bring up great points - and in retrospect we were definitely more focused on adding flavor than making sure that the gameplay loop is enjoyable, and then we ran out of time. Definitely a lesson for the next game :P

Since release i was also thinking of how we can improve the moveset - sliding is a great idea, i love it, thanks! :) 

Fun idea, definitely hooks a nerd like me :)
I could win but ony with the numbers showing, I gotta get better with the memory part.

made it to lvl 15! :P
this is really fun and addictive. it took me a while to understand the controls - but after that it was really stimulating to drag the numbers! :)

Been a while since i saw anything compressed with rar. :)

Also - fun gameplay and cool stylized graphics! :)

I won! 

Fun game, awesome graphics! :)

very cool visuals and great physics! took me a while to figure out what i need to do on the first levels :)
but then i failed hard with the skyscraper in the sandstorm, no idea what to do with that. 

Neat concept, and well executed :)

Great art, clever game concept, love it! :)

Simple idea - fun execution! :)

Sick music! :)

Neat idea for a puzzle! :)

aah, there is a double jump.. :)

Neat graphics, but i could not get up the first platform, could not figure out what to do... :(

Oh no, the boss has a second phase! :P

I really liked this idea - very creative and  fun battle system! 

Oh no, the boss has a second phase! :P

I really liked this idea - very creative and  fun battle system! 

So many minigames, and quite polished as well, loved it! 

What a neat idea! reached a bit more than 48 million score, i like the multiplicative nature of it, and the concept of sacrificing time for score :)

Got 65 levels deep. had some fun doing it! :)

Neat idea with the curses! I didn't figure out drilling though, i tried a few times but it did nothing? 

I like the way the little guy is animated, it's a great way to get a large moveset out of just a few frames! :)

I also liked the fast pace - i just wasn't able to figure out the walljump properly, half the time it jumped down for me instead of up, and i couldn't figure out why. 

Nice work though! 

I was wondering where i heard that music before - then i realized, i listened to that one a bunch as i was trying to find music for my game... :P

It's definitely a fun game concept - i had some chuclkes and i managed to complete the launch sequence! :)

I liked the idea with the time only passing while you move - ah, it took me a long time to get through that peashooter scorpion. :)

Haha, this was funny! :P
I got as far as the trampoolines? it took me a while to realize that those are spikes on the right of the first screen, didn't understand why i always die when i hit them.. :)

Fun idea - i got to level 4 but then all the inertia took me out of the grid and could not find the jumpgate. maybe adding some navigational directions or just clamping down the fight area to the grid could help :)

Fun idea - i got to level 4 but then all the inertia took me out of the grid and could not find the jumpgate. maybe adding some navigational directions or just clamping down the fight area to the grid could help :)

Appreciate the comment! I also checked out your game, it was one i spent the most time with! :)

Another gravity-game! :) I really liked the idea and the presentation too! :)

Neat - i was also thinking of making mine a planetary pool game, but could not figure out how it would work if the planets are orbiting... :)

Neat game with a fun mood! :)

Thank you!

the gravity simulation part is very straightforward, in godot c# it looks something like this: 

https://gist.github.com/gabtorok/a13c8522c4b17f8fe020403dd82e62ba

Bit crude, but it's fast enough, basically it's high-school physics: to calculate the acceleration for each object I calculate how every other object's gravity affects them.