Thank you for taking the time for this in depth and honest review! :)
You bring up great points - and in retrospect we were definitely more focused on adding flavor than making sure that the gameplay loop is enjoyable, and then we ran out of time. Definitely a lesson for the next game :P
Since release i was also thinking of how we can improve the moveset - sliding is a great idea, i love it, thanks! :)
TerekG
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Quirky memory-puzzle and exploration
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Sammy Slimeboy and the Caverns of Memory jam comments · Replied to Someone's Shadow in Sammy Slimeboy and the Caverns of Memory jam comments
Thank you!
the gravity simulation part is very straightforward, in godot c# it looks something like this:
https://gist.github.com/gabtorok/a13c8522c4b17f8fe020403dd82e62ba
Bit crude, but it's fast enough, basically it's high-school physics: to calculate the acceleration for each object I calculate how every other object's gravity affects them.


