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(+2)

What a neat idea! reached a bit more than 48 million score, i like the multiplicative nature of it, and the concept of sacrificing time for score :)

(+1)

Yeah, a lot of the main dynamics of the game were oriented around multiplication (since previous add's at the start would snowball), and time sacrifice its either explicit (greedy cards), or implicit (ZeroActionFuel, One's Digit Mult).

Thank you for playing!