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A member registered Jan 26, 2019 · View creator page →

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I never hated red fish more than I do now. Great game.

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Really a nice game. Overall a great achievement for such a short time. The maps are large and interesting, the animations are nice. Apart from a few objects, all assets look really nice. The audio was fitted the overall theme.

There were a few objects that kind of stood out: the water puddles looked more like grey blobs than water. The pipes were too shiny and at first, I didn't know where to find the valve (that thing is huge). Maybe place the valve somewhere along the pipe, which would also make more sense. The pressure plates were a nice idea, though I think the implementation could be a bit different. Those metal spikes out of the ground looked kind of out of place. Maybe it could be a wooden gate that opens, or so.

The camera was another issue. Making it slowly rotate into the direction your walking would have been a better option, or even just making it mouse controlled.

I also didn't understand the rooted/uprooted functionality. Maybe you could have used that a bit more, like you can only fire when rooted or only make you able to go so far without rooting yourself again. And god is my character slow. You don't really notice it at first, but when you want to get somewhere, it really takes time. Maybe being able to sprint would be nice. Or maybe even just to jump...because watching my character walk without being able to do anything else in the time can get boring.

I also missed anything else to do on the map. Maybe let the player collect some items (ammunition, health) or a quest item, such as a wrench to turn the valve or something.

The last thing I noticed was that the AI was a bit weird at times. I think it glitched out sometimes, making them walk at an angle, or walking deeper into the ground. They also never posed any danger. They were so slow, that I could shoot them from far away. I didn't even figure out they could shoot back until the very last enemy.

I know this is a lot of negative points, but I want to point out that I am amazed by what you have delivered here. Overall, this is a working game. You have a menu, options and all transitions work. All the animations are running and all events work. I think this is really a great achievement and all my points really are some tiny tweaks here and there.

Great game. Really liked it. Great setting, awesome soundtrack, nice effects. Only downside was that the player hit area was at times hard to guess. I often missed items though I thought I was close enough.

It is a really nice game, but I just can't get far enough into the game. The graphics are nice, the audio is good too and the gameplay is fun and easy enough to understand (I just suck at it). Great job.

The controls were on point, the graphics really nice. I loved the fine "grizzle" effect. The audio was really nice, but it suffered from the same problem as the whole game: there was little variation. I played until the end of day 8, my click-finger started to hurt ("must-keep-shooting!!!!" XD ), but no change in scenery or enemy. Something like a "boss" type mob at the end of each wave would have been a fat slow rabbit, that takes more than 2 shots.

Overall a really nice game and I really enjoyed playing it :)

Oh, I enjoyed the game a lot. From all tested, I think I spent most time with this one. I think it's one of the best polished submissions and really is a great game. I should have made that more clear in my first post, sorry.

Yes. Sadly I didn't have enough time left to record/create any audio or music. It really bothers me too :/

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Really hard game. I have a hard time figuring out what the A/D controls do and sometimes the character seems to hit an invisible corner, taking away all speed. And the jumping seems random. Sometimes you jump high without forward momentum and sometimes you jump really shallow at full speed. I played quite a bit, but did not manage to clear the first level...maybe just really bad luck/lack of skill?

The graphics are really nice though and I like the art-style. The sound effects fit the game well too. 

Lovely game. Simple mechanic used perfectly. The controls need a bit getting used to, but after playing a bit you start to learn how to do it. The music is nice and the sound effects fit nicely. The graphics are good, even if there are only a few different tiles in the tileset. The background is fantastic and I really enjoyed the moon.

uh...wait a bit. I think that's where the last cactus disappears? You have to wait for the animation to finish. If that isn't the one, could you provide a screenshot?

I added a mac version. I cannot test it, so I just have to trust that the godot export works. Let me know if there are any problems.

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The game is incredibly hard. I like that, but as mentioned by Golden, it can, at times, make the game not fun. Sometimes the view-cones of the COPS aren't visible but there. And sometimes you are simply trapped and cannot escape. This makes it often more a game of luck than a game of skill.

The graphic is great and so is the audio. I really liked the style.

PS: In the menu, 2 buttons were using the default button theme. I used the linux version.

Really nice game. I liked the graphics and the music was really great. The camera angle makes it a bit hard to estimate the right position of the character in the 3D space and I crashed a lot in the beginning. But you can get the hang of it over time.

The game is fun and I think it's a very original gameplay. I liked it really much. I would have liked to play more than just the one level. I also trapped myself a couple of times XD

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Same problem as described by MachMaro. I tried the linux version and tried running the windows version through wine (which started, but presented the same errors):

ERROR: load_interactive: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
   At: scene/resources/scene_format_text.cpp:1225.
ERROR: _load: Failed loading resource: res://office.tscn

no rating was given. Waiting for a fix :D