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Têco

13
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14
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A member registered Jun 10, 2020

Creator of

Recent community posts

Not intended but a bit of inspired. 

We decided to mix two themes for our game an animal and a background setting. Then we rolled dices and we got foxes and space so we thought it would be too smiliar to Star Fox. 

Then we rolled another dice and got wolves, then we thought "Why not?" hahaha

Thanks for your comment!

Not a big deal, to b honest. I really enjoyed playing 😊

Really interesting gameplay. The random gun's load was very clever. 

This is one of my favourite game genre, simple side scroller platformer. The mechanics is very simple yet very fun, I think if this game was longer it would grant me tons of laughters haha.

Really good game. The aesthetics are very well done. Love how you used complementary colours on the graphics. Love how you represented his intestines in the tiles.

Because of this is 2D I found it a bit hard to keep track the dice rotation on my mind, but for some reason it was not over difficult to accomplish the stages what may indicates that you did a great level design work.

Good work!

This game caused me many feelings. First it gave me the same sensation I had when I was learning how to solve Rubik's Cube and I bet it has some kind of optmized algorithm to solve these stages the same way as Rubik's Cube does. Second I had a great nostalgic feeling like when I used to spend hours at Newgrounds playing many casual puzzle indie games.

It's very fun and very creative. I clearly see potential on this game to be a good puzzle mobile game with lots of stages where people will retry them trying to get more stars.

I really like the battle system combining dices and cards and how the dices can vary from number of usefull sides and damage in each side. 

Don't know if it was a bug or I didnt figure out the gameplay, but I had two bows in my deck, however as soon as I put one in play the other vanished. Probably that's me not figuring it out. haha

Good work, very interesting idea.

I really love the aesthetics of this game, really retro and oldschool, felt like I was playing some old dungeon crawler from Sega's Master System. The music is really good as well, it made me vibe in a kind of a thriller while exploring the dunegon and aslo made me feel in danger while battling the boss.

Very well polished too. Good work!

Thank you so much for your feedback. Sorry for the confusing descripton. This is not our first Game Jam, although it's the first Jam we managed to finish and delivery something playable (also our first time on GMTK Game Jam).

Yeah almost everyone who commented here told us about the very same problem with our multiplayer game. To be honest I'm trying to figure  out why that was so big mistake, But I'm thankful you explained more accurately the problem behind it.

Again, thanks so much for your feedback, very much appreciated!

I'm totally going to test the games! 

Yeah we plan to participate more on Game Jams in the future and keep developing games. One step at a time at our own pace. 

We really went the safe path this time but we'll sure dare more in the future.

Thanks again for the feedback!

I totally agree with you! We were very focused on finishing something playable (bcs we've never had finished anything before in a Jam), so we took the easy path, a 2-player game so the game logic would be the simpliest. But we received a few feedbacks similar to your, including one asking us for a single player mode versus IA. But it would be impossible in a two-day Jam. 

Thank you so much for your feedback it's very constructive and much appreciated.

Thank you so much. We are really proud of our UI as well, it was a great contribution of @valdirfgb .

Thank you so much for your feedback. It's very much appreciated. We are glad you liked it. 

This is a great achievement for our team because it's the first time we finished developing a game in a Jam. And that's our first time in GMTK Game Jam as well. 

Thanks for your comment, take care! 😊