Found a bug: when you press escape in the main menu it brings you to the main menu instead of quitting
Recent community posts
Oh, I'm dumb! Were you restarting the first level? If so, the game is making two AudioSources in DoNotDestroy which plays two instances of the music until the game is refreshed. Sorry for the inconvenience, I'll remember this in the future.
The lack of a soundtrack and dark environment give off a very stressful and forboding atmosphere, which was unfortunatly wasted by the game's difficulty. Had the game been more difficult (exit has more health or rocks fall quicker/more plentiful) it would have been a stressful experience. Overall a fun idea with the theme and the gameplay.
Some things you should know as a new game developer:
Do NOT use the built-in text pipeline. Use TextMeshPro, Which can be accesed by right-clicking in the inspector and adding a "Text (TMP)" object.
The blurry images when importing pixelart can be fixed by going into the import settings for the sprite and turning the filter (by default it is "Bilinear") to "Point" and setting Compression to "None".
I wish you luck on your gamedev journey!
Sometimes coins can spawn outside of the screen (but still in-bounds). Apart from that and the rigid movement, this is a fun little game with a cool concept. I also really like how the circles spawn/despawn to the beat.
Great game. The only thing gameplay-wise that could have been improved was the boss fight, it was quite bland just walking backwards and shooting. You could add special attacks, or phases where it can only be damaged by activating certain levers or etc. But everything else is amazing.