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TazzyJ

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A member registered Oct 05, 2022 · View creator page →

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This game was fun and enjoyable, you failed.

I gave you a bad rating because it was very clear what I had to do.

MXVII

Thanks for the feedback, it helps a lot. Definitely over-scoped considering it was my first jam, I ended up throwing out a majority of the "socializing" mechanic and even then didn't have a fully functional game loop to playtest until the last 48 hours. Lessons for the next one.

Unique and cohesive art style, nice animations. Had fun playing it, good work.

Lol loose use of the word "crank"

Nailed it, great artwork. Fun little puzzle.

I enjoyed sitting there with a box over my head and acting like nothing was suspicious as the guards walked by lol. One suggestion I might make is to make the walls/floors/backgrounds darker, it would really help sell the effect of sneaking around in the shadows while the guards look for you with their flashlights. Overall nice work, you even managed to get a couple cutscenes in there.

I loved how everyone in the camp immediately felt the need to justify why they were there lol. Gameplay was fun, only had a couple minor issues like sometimes it seemed like my spacebar presses didn't register when I was upgrading, but it always worked after fiddling around with it for a couple seconds so it wasn't a big deal. Considering you literally just started using the engine before the jam I'd say you did a great job. The drop when the boss hit was thicc.

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Movement felt great and I liked the music and lighting.  I think there were some other bugs in my version though, I didn't seem to be getting any monsters spawning and the countdown timer looked like it was stuck at 0. Maybe I was missing something? Shaders worked though lol.

You guys were able to pull off a ton of interesting content for this, well done. Using wave functions to generate the slopes was a fantastic idea, I'm sure you were able to just crank out the levels once it was all working properly. Brought me back to when I used to play Line Rider.

Thanks for the heads up, had no way of of testing it on anything but Windows. I initially tried for an HTML version, but it had the same problem of the icons not showing up and by that time it was too late to make art for all the faces. I think I'm eventually gonna shoot for a full HTML release with actual artwork for all the faces and icons so that should hopefully get it all sorted.

Great atmosphere, has a really uncanny feel to it. I struggled a bit with the mouse sensitivity and I got lost for a while in the fog, but other than that I had a good time.

Never seen anything like it, wish I could give it 10 stars for originality.

When I first saw the ESAH I dropped the hammer so fast I think it clipped through the floor so I got ejected into space....

Totally worth it.

Super chill experience, nothing beats chimes to put the soul at ease. The shader for the shadow puddles was gorgeous, and the ending was really satisfying. Nice work.

I was originally hoping to show the product name when hovering over a box and maybe even add an ability to open the boxes, but I ended up spending half the jam playing whack-a-mole with bugs in my simulator so I just ran out of time lol. Maybe someday.

Lol it looks like I somehow screwed up setting the sleep/wake times for the people who get generated as part of the pyramid, so literally MOST of the people in the game are always sleeping.

I guess they're all just super lazy 🤷‍♂️

Love me a good fever dream, I had a lot of fun being a little sloog doing his best to avoid radiation burns. If you were to expand upon this I might suggest adding some kind of health system or something to make it a tiny bit more forgiving if a player makes a small mistake, but that being said getting instantly vaporized made the sun feel totally hostile so you nailed the wildcard. Nice work.

Steep learning curve, took a bit of trial and error to figure out how things work. After playing for a while, though, I really get the impression that a lot more went into making this than meets the eye, so maybe with another day of effort it'll be more approachable for new players lol. Great music, and the graphics and sounds made me feel like I was playing an obscure NES gem that a friend picked up at a garage sale. Nice job.

Great art style and sound design, felt like being in a surreal dream. I found a few of the puzzles to be challenging, and aside from taking me a minute to figure out I had to press E to talk I found the controls to be very intuitive. Great job for only 5 days of work.

Had a mini heart attack when the first group of guards started chasing me lol. The spell switching adds a nice layer of complexity, and my only critique is that the controls for switching spells felt a little too sensitive so it was hard to get the combination I was looking for. With some more time to expand on the concept and work out the kinks I'm sure you'll be able to come up with some really interesting gameplay. Cover art is off the chain.

Nailed it. My least favourite level in Metroid games, but I won't hold that against you. Clean animations and audio sync. Had a good laugh at "nothing to shoot at, sorry".