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A member registered Jun 13, 2020

Recent community posts

Game crash when puchasing units:(fire faction, tried to buy melee units/max)

Thanks, I will try @hint

I will have to read about static again then.

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I have a struct like this one:

function TileObject(_sprite, _object, _blocked,[...]) constructor
    sprite = _sprite;
    blocked = _blocked;
    destructible = _destructible;
    movable = _movable;
    rotatable = _rotatable;
    object = _object;
    openable = _openable;    
    Copy = function()
        return new TileObject(sprite, object, blocked,[...]);    
    static Add = function(_sprite, _object, _blocked,[...])
        var _instance = new TileObject(_sprite, _object, _blocked,[...]);
        array_push(global.tileObjects, _instance);    



will not autocomplete arguments



will not autocomplete its properties either.

This is the main missing feature of GMS 2 that I complain about, is there a chance this ever gets added?
I don't mind manually "connecting" struct methods to the struct itself, as long as the editor can "see" the connection and make my life easier, so I don't have to keep struct window open on the side to use it.

Perhaps you have some workarounds for it?
JSDocs or a plugin will work for me, just make my life easier :|


Suggestion: Add grid/slots where you can place buildings(others would not allow it)
My OCD is going crazy when I misplace a building 1 tile in a wrong direction...
Make it so you can only place every 2 tiles in all directions starting from main base.
OR make it so each building can have various sizes(coolant being 2x2, pump 3x2 or 3x3 etc...With images that take as much space too)

OR maybe Pump requires Water tile and is 1x1 only(so you avoid situation where you get 1 tile of water and cant place a pump there.
OR you can add "roads" that will increase speed(you can place it on water too), so your path finding would use roads if it's faster to get to the location.

So many possibilities, this game has lot's of potential, I hope to see it someday on Steam when it's "finished"

If you click fast, you can buy more drones but your money will become negative.
With good auto clicker I can get myself quite a lot of these.

Service drone is too slow + it's following other drones `path` making it unable to repair them unless the other drone decides to go back same way or simply stops moving.

Accelerate about 200% lol, it is super slow.
Research cost 1000, 1500 points = 5+ minutes of holding down mouse button, gaining energy.
Do that for 1 hour and you finish the game...I hope you understand that this is ridiculous and slow.

(1 edit)

Alright, thanks

(1 edit)

Right click the armor for "cheat mode", game is too slow. I am stuck currently at the mirror(need  5 arcane steel, so I tried to click the armor and unlocked cheat mode instead lol)

After doing a bit more upgrading, the game ended lol, I guess there is no mirror :|

Need 1 spike quest for a main quest to progress but not getting it for a day already.
If there is more after Stage 2, then this is a big flaw, that can force me to miss it as I will just stop playing :/

I want a closer zoom in + some tooltips.
Full screen maybe as well

Same question, I just wasted my maglant reset and expected 1e9 concrete :/

Yeah I found out and I sold my items at 1 gold(I assumed it means 1 quantity) rip

How about you let us know?