Thank you for posting it on your site. Bookmarked it - there are a lot of gems I don't know yet. :-)
Recent community posts
Thank you very much! It was a blast programming this game. It required a lot of planning, especially the intertwine of spells, items, stats and monsters.
I just quick-checked the multiple swings issue, it seems to be fines for my savegames. Number of hits as well as damage per hit is going up for Paladins and Warriors. It depends a bit on the weapon though. If you want, you can send me your savegame(s) and I'll have a look into it.
Be free to email me at email@example.com :-)
What version of Windows are you using?
I uploaded the documentation here, this should be working:
Spells are listed here:
Thanks for all the input, Bhelogan!
I tried to reproduce the Monk levelling problem, but they levelled up just like the other fighting classes. The only delayed level ups should be for Wizards and Archmages.
If you want to, you may send me your final savegame to info(at)gatesofintegrity.com so I can take a look into what happened.
Glad you enjoyed the game! It was a blast making it.
Nice progress, Bhelogan! :-)
The numbers to add are hidden in levels 1 to 3. Some are hidden in a very physical sense. Study the spell list. ;-)
Some are so obvious that automap will help you.
Thank you, once again. It was a single letter typo in the source code. To prevent spoiling saved games in progress I decided to release v1.03 with both Monks and Rogues being able to hide in shadows.