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A member registered May 14, 2015 · View creator page →

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Pretty solid crocotile tutorial NGL

Again replying to myself with findings... so the flatpak version of steam won't prompt to install the unreal engine pre-reqs. The deb version does! 

It looks like i have to use protontricks to install the C++ runtime? I have installed every C++ runtime listed and it's not working. I've followed several docs / tutorials and it isn't working on PopOS

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Responding to my own post for visibility:

While this approach "works" I wish it were simpler than that.

Please make a linux version.

No linux build?

Hey I'm happy to help with that compile step. I'd like to see you succeed on all your platforms. Reach out to me directly at if you can! 

Since your are building in Godot, is there a limiting factor preventing you from releasing a Mac OSX version? 

Notice the meat debris :P

Very good work guys!

For those having problems. It looks like the last error message means you are on 2.82. Just go download blender 2.80 (like the heading says!) and this release works fine. You don't need 2.82 now if your workflow is only this. Chill and let the team work on maintaining this plugin through the updates.

Download 2.80 from blender's archive here:

Install per the instructions at the beginning of this thread.

Works just fine! 

Another potential customer checking if there is a Linux port, and leaving disapointed with cash in hand.

I'll update instructions for controls. It's basically you click and drag, and the plane will follow your finger. Tap to bomb, and avoid flak and gunfire.

Ok, I'm starting this devlog a little bit late in the game. I'm currently in Kickstarter, but I felt it would be good to start writing all of it down. At least to collect my thoughts, and share some of my story.

For about a year and a half on and off I've been working on a game called Tower Titans. We currently are in Kickstarter and in my opinion aren't doing that great as far as funds go. So I'm pretty sure I'll be stopping the KS and redoing it after some marketing and what not. I would consider the game to be about 30% done since the look and feel are fleshed out, and basic mechanics are. Yet no supporting menus or scenarios exist to give you some sort of purpose or call to action. This basically is a classic case of no design before development which sucks and is unfortunately the way we have went about this. Who am I? Well I'm Adam or you can call me McDirty. I'm the developer for this steamer. Hope you follow along here. And for Pete's sake! Give me honest feedback. I think this project has suffered from friends being like "Yeah that's cool, good job buddy" and not telling use the actual dirt we need to hear.

Anyway, check out our game at

Even though I just gave you the KS link, I'm not trying to advertise, just trying to show you where we are at. I think it also goes to show that I don't actually have much to show off about the game that's not on that page. Which I should (like a main website) or a steam page

Anyway, this will be a redo Devlog I guess. and this is the starting point.

Actually i've already started. I ended up making a word game since I didn't have the other char set and didn't want to make one :D. Here's an android apk to check out my progress.

This asset is great. One question. Do you plan on expanding out into the symbol set for these keys? I am making a hacking game and would love the symbols too

Hi thanks for the reply. I have a laptop with a i7 and 960m. It should work fine in regards to machine performance. I'm a Unity Dev, if you wanted me to take a look I also would be willing to help in that regard!

Either way it's a beautiful game!

The suspension bounces without any input. It's literally unplayable for me now. I even tried the Vsync fix.