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Since your are building in Godot, is there a limiting factor preventing you from releasing a Mac OSX version? 

Yes, the problem is that I don’t have an apple\mac machine. Looks like you need MacOS to compile for MacOS. And the software is not selling so good or let me say the potential on sales for it is not so big, that I can buy a Mac.

Hey I'm happy to help with that compile step. I'd like to see you succeed on all your platforms. Reach out to me directly at adam@tappygames.com if you can! 

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That's nice, thank you.

But I don't want to give the source code out. There is a lot of work inside and I made a few bad experiences.

I wished also it would be possible to release on all platforms. But I guess it needs to wait until I get enough money to buy a second hand one.