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tagr

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A member registered Mar 22, 2023 · View creator page →

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I like the idea and the setting. This has a lot of potential.

The blaster-shooting robots were a bit annoying. I initially assumed that I could block the blaster shots using the sword, but that didn't seem to do anything.

One thing that seems a bit inconsistent is the health bar. I would occasionally finish a bunch of enemies and then die all of a sudden. Almost as if taking damage was lagging behind.

Hehe... the intro movie gave me a few good laughs. =) Very nice work. Could perhaps use a bit of background music and a few more superpowers, but overall great entry. Looks quite polished as well. I appreciate the option of gamepad input.

Very nice. It took me a long time to find the broom during the first mission. The second mission is a bit challenging: I've been trying for about half an hour to finish the second mission but was never able to deliver the papers.

Looks pretty nice overall. I was running into the same problem as Skye, though. Couldn't spend the coins to get more laser colors, which makes it difficult to impossible to progress. It'd also be nice, at least at the very start, if spawning monsters were only of the color(s) that you can defeat. I usually end up having to run away from monsters that I can't kill. Maybe switching colors by scrolling the mouse wheel would be slightly better than the radial menu. I also didn't see any visual indication of the currently selected laser color.

Monsters seem to attack only once (which leads to a funny exploit where you become invincible if you let yourself get attacked by four monsters, after which they create an impenetrable shield around you).

One more thing that threw me off a bit is that the aiming wasn't very intuitive. I can't quite express what it is, though. It seems to always hit where the crosshair aims, but there's something about the camera angle needed to aim at a certain position that seems odd.

I think this has a lot of potential. It looks like you've put a lot of effort into building a world, and I was looking forward to a boss battle with that kraken in the background but sadly couldn't make it that far. With a bit more work I think this could be a very entertaining game.

I really like this one. Very minimalistic but fun and challenging. Nice soundtrack, too. Some of the moves are a bit finicky to get right (for example, I was expecting jumping while wall running to launch me into the direction opposite the wall, but instead I have to use A and D to steer in mid-air). The speed boost doesn't seem to work for me (or perhaps I'm getting the timing right). Gamepad support might be nice.

I also liked the intro sequence, though it was a bit dark and hard to see anything.

Overall great work, though. I plan to play this some more and I look forward to any future work on this if you're planning to develop this further.

Judging by the screenshots this looks interesting and I was curious to explore the environment, but similar to AntiCebo, I wasn't able to make it past the first obstacle. Trying to cross that first hanging bridge was also challenging, there's weird glitches where the character starts to fall down and becomes uncontrollable when walking on that bridge.