Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very true, the compulsive mode currently has a high probability of the character just getting stuck in a corner or to walls, so that's something that definitely needs to be improved. There's also a partial mechanic in the game that allows the player to pick up a weapon to do more damage (there's a single crate in the level that nobody seems to have realized that they can destroy), so that would probably also be interesting in compulsive mode. Making it such that the character has a more specific goal and also knows how to jump, rather than just randomly changing direction would likely make it more challenging.

And yes, adding a bit of actual level design would probably be fun and add variety. I also liked Zack's suggestion of adding specific goals/quests. Of course that all blows up the scope significantly and I wonder if adding all that complexity might actually make things worse. Won't really know until I try, so I guess that's what I'll do.

Thanks a lot for the feedback!