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TagGamer555

37
Posts
1
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2
Following
A member registered May 09, 2021

Recent community posts

mobile sucks

(1 edit)

Yeah game is good but not my genre too.

git gud
skill issue

7357.

No, get a computer! >:(

Too hard for now to make.

Agreed.

(it does)

It's more than decent if you got creativity and patience.

Agree.

so what

next time learn what punctuation means, OK?

50/50

get a computer

yeah but I just shared mine...

agreed

the person might just be 11 year old probably

hmm why does this sound like you are 11...

I don't think so.

I found out a cool game on itch.io, called "Evolvedustry"

agree and disagree at the same time. have you tried placing drills on stone and moving the stone via conveyors and such? this adds up more reach for sure.

(2 edits)

too much...

I mean, why would you add ENDINGS?? This is just hilarious.

Easter eggs and jokes can wait.

Doors can wait too.



I'm thinking you are some kind of 9 year old calamity player or something... those ideas just don't fit.

make up some kind of AoE artillery, would be cool to see TBH. Amazing game btw :)

the ammo refill is so fast already

usually

haha blocky game fan xD

cool project but stuck on tutorial. why would you make it so hard without actual hints or aynthing? im particularly stuck on juggler.

* Genre
This game is mainly a survival-sandbox game, where you have to not die of hunger and keep your character fresh!
* Content
The main game, vanilla as you call it, has large variety of things to do. But the main thing is the content pack editor! This one is just beauty... not in terms of looks, but in terms of how much content it has!
* Limitations
Limits in this game are pretty minor, mainly you are only restricted by your imagination, so have fun!
* Overall ratings by me (not official btw)
Gameplay - 7/10
Graphics - 6/10
Not much else to say :/
Oh and BTW, this is just my opinion! Everybody is different!
So have fun! :p

Nice! :p

no don't do it don't join the kid community please

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object drag_item:

Variable drag_item.item(100005, -2147483648) not set before reading it.

at gml_Object_drag_item_Draw_73

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_drag_item_Draw_73 (line -1)

Why we just can't change this topic to discussion.
like, we will discuss here:
levels
game
suggestion

actually, why not?

(1 edit)

mini-game
Author: KillerIKY#0849
Solution: survive planes! To exit go to flag.
Code: JKKD-43ZU

it's a feature

(2 edits)

[x] want [x]

explanation + example:
baba want fruit = baba near fruit follow fruit | baba near fruit is auto/move

it's an opposite of "fear"

my levels ._.
Explaination: B[x] means BONUS
01 2UFM-EZRE
02 7MJ7-91F7
03 P683-QZRV
04 9F49-GITQ
05 Y6LE-JQJJ
06 DJ8W-HR4V
07 IFFP-GF4P
08 QGEY-P3P6
09 G9NH-FII8
10 Q3EJ-7BKK
11 N6IC-GVVB
12 93ZC-GPMC
13 CUJE-YAXW
14 Q2JA-CYRJ
15 K147-GEY7
16 ZPKX-VIZ6
17 QDJW-41WZ
B1 483U-6WF1

Please complete them in order!

agreed!

(1 edit)

Ok, i have 3 ideas to add.

1) Effect, Effect2, Effect3
why game need it? - non-visual effect for mini-games devs, very useful!

2) Testobj, Testobj2 ... Testobj5
why game need it? - objects that can be turned to other objects. Isn't is useful?

3) Pathfind
why game need it? - cuz why not. we have "follow", which "does" same thing. Better thing for AI devs

thank you for reading if you did!