A nice little timesink, I think it might be a bit too easy to balance everything out or get to 95% chance to succeed, I won on my first attempt. But it was still a fun time :)
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Neat concept, would love to see more of it fleshed out!
I had a bit of an issue where it seemed like the mines' hitboxes were too big, and while the levels were quite small, having to restart them with no checkpoints did feel like it slowed the game down a bit, particularly with having to wait for some of the platforms.
Really fun game with solid visuals and music - could do with a bit more challenge I think - something to force you to relocate your villagers or add more strategy to their placements rather than placing them and leaving them as is.
With a bit more polish in the controls and physics (it feels very slippery right now) and the other cubes more reliably following you to the end gate, I think you'd have a pretty neat little game on your hands here :)
Enjoyed hanging out with you on stream :)
Pretty amazing how much you got done so quickly I did find the weaving centipede enemies quite hard to hit as they move up and down faster than you do - I think having a faster strafe or slowing them down would make them more enjoyable to fight.
The base of a great idea is here but without any limitations or progression its hard to stay engaged - would be great to see challenges or limitations placed on what you can build or some sort of progression as you fulfil peoples needs, and I feel a more intuitive block placement system would be welcome, having all 5 available to pick rather than selecting through them with the number keys.
Fun little timesink, think it was a bit too easy to win first time around though, investing almost entirely in people and tasks off the bat seems to be a bit too broken, the others need a bit more purpose I think aside from task requirements, other than that, cool game :)
Really liked some of the visuals! I did have an issue with the monsters appearing faster than you can shoot - perhaps an increase in rate of fire as you save more goobers would be good to add :)
A cool idea, unfortunately I wasn't able to move the green character around for whatever reason, and the turrets and projectiles seem to be a bit too accurate for the control style, it's very hard to dodge them.
Hi, I'm glad you enjoyed the game despite it not really being what you expected.
I will say, striking the balance between Buddy talking enough to have it be not annoying at all was quite a difficult task, as previous playtesters said it was too frequent and annoying and interrupted gameplay too often for most of the times I set for him to be speaking.
Could you please provide a screenshot of this space so I can make some gameplay changes and hopefully make the game more challenging? Also I will add a system that prioritises nearby spawns so that enemies a certain distance away will respawn at a different spawner.
This is where bugs are reported so I can fix them, please also provide specifics such as when it happened and what happened.
Stats won't register (this right now isn't our priority and will be sorted when all the major bugs are sorted out)
The quit button sometimes doesn't work when you die and get sent back to the menu.