I did rename the bones, and just the left leg and spine have errors,s but still won't work, so I did it manually, and I noticed when going to turn off relative rotations the xyz are off, like one controls the y when it's supposed to be the x
sumrando8177
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C:\Users\nellb>Godot Engine v4.5.1.stable.mono.official.f62fdbde1 - https://godotengine.org
Vulkan 1.4.329 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5060
ERROR: Condition "-1 == p_task->root_bone" is true. Returning: false
at: build_chain (scene/3d/skeleton_ik_3d.cpp:52)
Model press: 0