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sumrando8177

15
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1
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A member registered Dec 22, 2024

Recent community posts

(1 edit)

I did rename the bones, and just the left leg and spine have errors,s but still won't work, so I did it manually, and I noticed when going to turn off relative rotations the xyz are off, like one controls the y when it's supposed to be the x

(1 edit)

works great now and the model loads in the correct position and with everything working, but just can't pose automatically

(1 edit)

ok sounds good

Importing GLTF files causes a crash

Sweet, I will let you know if I find any other issues.

ya it is .gltf and changing the.GLTFto.GLB works

Yes, at least when I run it with CMD

C:\Users\nellb>Godot Engine v4.5.1.stable.mono.official.f62fdbde1 - https://godotengine.org

Vulkan 1.4.329 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5060

ERROR: Condition "-1 == p_task->root_bone" is true. Returning: false

   at: build_chain (scene/3d/skeleton_ik_3d.cpp:52)

Model press: 0

reinstalled and still not working

it doesn’t import into the editor I can try doing a full reinstall to see

Hunk - Download Free 3D model by photon (that one larry) (@Professor_E12) [cd5f4f6]

ya its a GLTF file. I have checked the troubleshooting and have installed all of the things needed, but it just won't work

tried importing my model, and it did nothing. Can't wait for this to be fixed

shadow optimizations and when leaving the game while downloading it resets pls fix and add a option to never lock the pause menu pls

I had 14 MRE's and now they are all gone