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version 1

nodes

0 "blender_implicit" -1

1 "Spine" -1

2 "Chest" 1

3 "Neck" 2

4 "Head" 3

5 "Ear_L" 4

6 "Ear_R" 4

7 "LeftEye" 4

8 "RealLeftEye" 4

9 "RealRightEye" 4

10 "RightEye" 4

11 "Shoulder_L" 2

12 "UpperArm_L" 11

13 "LowerArm_L" 12

14 "Hand_L" 13

15 "Index_L" 14

16 "IndexMid_L" 15

17 "IndexTip_L" 16

18 "Middle_L" 14

19 "MiddleMid_L" 18

20 "MiddleTip_L" 19

21 "Pinkie_L" 14

22 "PinkieMid_L" 21

23 "PinkieTip_L" 22

24 "Ring_L" 14

25 "RingMid_L" 24

26 "RingTip_L" 25

27 "Thumb_L" 14

28 "ThumbMid_L" 27

29 "ThumbTip_L" 28

30 "Shoulder_R" 2

31 "UpperArm_R" 30

32 "LowerArm_R" 31

33 "Hand_R" 32

34 "Index_R" 33

35 "IndexMid_R" 34

36 "IndexTip_R" 35

37 "Middle_R" 33

38 "MiddleMid_R" 37

39 "MiddleTip_R" 38

40 "Pinkie_R" 33

41 "PinkieMid_R" 40

42 "PinkieTip_R" 41

43 "Ring_R" 33

44 "RingMid_R" 43

45 "RingTip_R" 44

46 "Thumb_R" 33

47 "ThumbMid_R" 46

48 "ThumbTip_R" 47

49 "Tail_001" -1

50 "Tail_002" 49

51 "Tail_003" 50

52 "Tail_004" 51

53 "Tail_005" 52

54 "Tail_006" 53

55 "Tail_007" 54

56 "Tail_008" 55

57 "UpperLeg_L" -1

58 "LowerLeg_L" 57

59 "Foot_L" 58

60 "Toes_L" 59

61 "UpperLeg_R" -1

62 "LowerLeg_R" 61

63 "Foot_R" 62

64 "Toes_R" 63

end

skeleton

time 0

time 1 # vrcblinkleft

time 2 # vrcblinkright

time 3 # vrclowerlidleft

time 4 # vrclowerlidright

time 5 # vrcvaa

time 6 # vrcvch

time 7 # vrcvdd

time 8 # vrcvee

time 9 # vrcvff

time 10 # vrcvih

time 11 # vrcvkk

time 12 # vrcvnn

time 13 # vrcvoh

time 14 # vrcvou

time 15 # vrcvpp

time 16 # vrcvrr

time 17 # vrcvsil

time 18 # vrcvss

time 19 # vrcvth

time 20 # ClosedEyes

time 21 # Shocked

time 22 # Angry

time 23 # Annoyed

time 24 # Happy

time 25 # Sad

time 26 # Disgusted

time 27 # Blep

time 28 # Grin

time 29 # Confused

time 30 # Upset

end

vertexanimation

time 0

0 0.053906 0.011971 1.755987 0.888436 -0.115400 0.444258

1 0.065291 -0.004314 1.732370 0.676051 -0.366616 0.639177

These numbers keep going on, but this is what a VTA file looks like, in case you need a reference

I'll likely do flex for the next update when I start working on it, in addition to a few other features though I want to focus on flex so I'll look at it and see how it goes