My main problem is trying to set up face posing like I have it set up, but when I use a gltf file, the flex info gets removed, and trying to do flexes after causes the position of the flexes to be wrong, like instead of it being in the face, it's controlling the legs
Try to see if you're able to show me some of the settings used to export the file with a screenshot (like when you export for blender), you can also tell me the versions of the programs you're using as well so I can try to find out why this is happening, it hasn't happened with my own models (with the shape keys at least) like this manner
version 1
nodes
0 "blender_implicit" -1
1 "Spine" -1
2 "Chest" 1
3 "Neck" 2
4 "Head" 3
5 "Ear_L" 4
6 "Ear_R" 4
7 "LeftEye" 4
8 "RealLeftEye" 4
9 "RealRightEye" 4
10 "RightEye" 4
11 "Shoulder_L" 2
12 "UpperArm_L" 11
13 "LowerArm_L" 12
14 "Hand_L" 13
15 "Index_L" 14
16 "IndexMid_L" 15
17 "IndexTip_L" 16
18 "Middle_L" 14
19 "MiddleMid_L" 18
20 "MiddleTip_L" 19
21 "Pinkie_L" 14
22 "PinkieMid_L" 21
23 "PinkieTip_L" 22
24 "Ring_L" 14
25 "RingMid_L" 24
26 "RingTip_L" 25
27 "Thumb_L" 14
28 "ThumbMid_L" 27
29 "ThumbTip_L" 28
30 "Shoulder_R" 2
31 "UpperArm_R" 30
32 "LowerArm_R" 31
33 "Hand_R" 32
34 "Index_R" 33
35 "IndexMid_R" 34
36 "IndexTip_R" 35
37 "Middle_R" 33
38 "MiddleMid_R" 37
39 "MiddleTip_R" 38
40 "Pinkie_R" 33
41 "PinkieMid_R" 40
42 "PinkieTip_R" 41
43 "Ring_R" 33
44 "RingMid_R" 43
45 "RingTip_R" 44
46 "Thumb_R" 33
47 "ThumbMid_R" 46
48 "ThumbTip_R" 47
49 "Tail_001" -1
50 "Tail_002" 49
51 "Tail_003" 50
52 "Tail_004" 51
53 "Tail_005" 52
54 "Tail_006" 53
55 "Tail_007" 54
56 "Tail_008" 55
57 "UpperLeg_L" -1
58 "LowerLeg_L" 57
59 "Foot_L" 58
60 "Toes_L" 59
61 "UpperLeg_R" -1
62 "LowerLeg_R" 61
63 "Foot_R" 62
64 "Toes_R" 63
end
skeleton
time 0
time 1 # vrcblinkleft
time 2 # vrcblinkright
time 3 # vrclowerlidleft
time 4 # vrclowerlidright
time 5 # vrcvaa
time 6 # vrcvch
time 7 # vrcvdd
time 8 # vrcvee
time 9 # vrcvff
time 10 # vrcvih
time 11 # vrcvkk
time 12 # vrcvnn
time 13 # vrcvoh
time 14 # vrcvou
time 15 # vrcvpp
time 16 # vrcvrr
time 17 # vrcvsil
time 18 # vrcvss
time 19 # vrcvth
time 20 # ClosedEyes
time 21 # Shocked
time 22 # Angry
time 23 # Annoyed
time 24 # Happy
time 25 # Sad
time 26 # Disgusted
time 27 # Blep
time 28 # Grin
time 29 # Confused
time 30 # Upset
end
vertexanimation
time 0
0 0.053906 0.011971 1.755987 0.888436 -0.115400 0.444258
1 0.065291 -0.004314 1.732370 0.676051 -0.366616 0.639177
These numbers keep going on, but this is what a VTA file looks like, in case you need a reference