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(1 edit)

I had used some of the internet too because I didn't feel like testing it over and over until it was ok. I fixed the jitter with some angle constraints, I think it fixed anyway, and also got some toon lightwarptexture shaders on it too. The materials were a part of Blender's fault because when I put the model in Blender, it created a second set of materials that were auto-applied. I never go to the face posing to work, but that's ok