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Brendan McLeod

A member registered Jun 09, 2016 · View creator page →

Creator of

Recent community posts

This is now available in the book's new Resources section!

Thank you! There will be an update going live EXTREMELY soon with a link to player sheets!

thank you very much!

Oh it does! Thank you!


Hello hello! Very small bug, but the latest version - 1.5.3 - still claims it's version 1.005 in the font viewer. This is true at least for the OTF version; I don't have a way to check for the WOFF version.  

There's not a dedicated space for players just yet, I'm afraid. You can post any feedback you have here or mail me at mcleod dot brendan at gmail!

A fast, full-throated expression of speed. This smart, funny game is easy to pick up and thrilling to play. It inspires fast play, creative decisions, and earnest collaboration. All of that within a really manageable window of time, which - as someone who plays a lot of RPGs, I cannot tell you how wonderful that is.

The places around us hold stories that are bigger than any one of us. The Ground Itself a grand, elegant way to tell those stories. A beautiful, artful game, enclosed in lovely presentation and thoughtful prose.

hell yeah

Good catch! Thanks!

what does it mean to be remembered? what does it mean to be forgotten? to cling, desperately, to shreds of legacy, and watch them get torn away like so many loose thread? a vital game.

Thank you!

Thank you!

A bracing, thrilling bit of design. Can you survive? Who will survive? How will you live with the choices you've had to make? A terrific game that forces you to make tough choices, and then sit with those choices. 

A macabre, mysterious little zine of inspiration. d36 #1 is packed with great ideas, powerful visuals, good design, and truly great formatting. As haunting to read as it is to think about.

Thank you very much!

Thank you very much! How kind of you to say!

Incredible playbooks, devastating vehicles, brilliant mechanics, and spectacular guidelines for crafting missions and campaigns. Beam Saber takes the Forged in the Dark format to the next level.

An outstanding, evocative experience, filled with adventure, hope, and love. A treat to play with old friends (or to play and make new ones!)

There's nothing quite like Noirlandia. This intriguing game feels much like the dark, mysterious cities that it emulates: once take the time to find your way around, you'll unlock a world of incredible depth and stunning possibilities. Learn the by-words, look for the secret signs, and keep your head down: there's new things to discover around every turn.

Hello! I've love to use put the moon in your pocket, please

Aren't you sick of being desperate and destitute? Don't you just want to be bad for bad's sake? To misbehave and get away with it? To descend into the muck and elevate those lucky enough to share your presence? THE PRINCE is all that and more: an elegant, awful rogue who doesn't have to be here, but is. Every arrow in your quiver is an opportunity to make being bad be fun. It meshes so so well with what Blades aspires to, and it's a delight to play (and to witness!)

A tense, evocative experience - Thousand Year-Old Vampire is a thrilling experience that asks you to create a dazzling, decrepit world, and tear it apart, bit by bit. A beautiful tragedy.

A terrific game that does an outstanding job of combining the weird and the personal. [SOMEDAY] not only does a great job of getting you up and running quickly, but has lots of really thoughtful guidance intended to make sure that everyone is taking care of one another at the table - and telling the best story that they can, together. My table is telling a story of a small mountain town plagued by timewarp anomalies - but the best moments are all about our misfit investigators. If you love interpersonal drama, secrets and skullduggery, and the weird and the unknown, give this a shot!

Last Shooting is fun, fast, and full of incredible prompts and ideas. It's astonishing how quickly you can go from quick brainstorming to white-hot mech drama. A terrific game!

A truly evocative little book, designed to inspire GMs and players alike! I love the style and the questions that it invites you to consider.

Rad an absolute blast playing this, condemning both myself and my companion to the violent depths of the sea.

thank you very much!

These were so so useful. Thank you for providing them!

Thank you so much!

Thank you!

Thank you so much! Our ghost horse is not a deliberate reference or callback to MBMBAM, but I like to think it shows a shared appreciation for spectral horses.

Thank you!

Neither did I, to be honest. Thank you for playing!

Thank you very much!

Oh, I didn't take it that way, but thank you anyway! 

Thank you very much, and thank you for playing!

Thank you very much for playing.

Thank you!