Thank you! I am looking through the text now and of all the rules to have magically vanished, that one is very funny. I'm going to update the pdf today with the rule re-included. Just to say it here: you check for Fallout whenever a single Resistance receives stress and its total (including Scars) is greater than 6. The drifter rolls a D12: if the dice result is greater than the Scars and Stress, then they're safe. Otherwise, they receive fallout. (So, if you have 2 Scars and 5 Stress in Form, and roll a 7, you'd get Form Fallout.)