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(+2)

Hey, this is a fun time! I like the clean aesthetic of the game and the simple nuance of the gameplay: it really clicked for me when I realized I would have to collect the little red chevrons, rather than sitting far away and sniping.

A couple thoughts

  • I love the clean lines of the background, the enemies, and the menus - the black outlines of the player character sort of stand apart from those.
  • I'm not sure if I just didn't survive long enough, but I never felt like I had a good window of time to go collect the enemy chevons - I was just in survival mode the whole time, and if they happened to drop where I could get them, all the better.
  • I was surprised that falling off the edge was an instant fail. This is me bringing my own expectations to the game, so take them with a grain of salt, but I expected either a Smash Bros style lives system (since falling seems to be a pretty likely outcome while jumping around this stage) or even a loop around where you fall off the bottom and appear on the top, even if that doesn't logically make sense.

And a couple bugs you may or may not be aware of:

  • You can use the arrow keys to navigate the menu, but I didn't know that and was already using the mouse to activate the game, and the mouse cursor also lets you navigate the menu - except, the mouse cursor is hidden for the game! This led to me trying to navigate the menus using an invisible cursor until I got into the game and realized the arrow keys would be utilized.
  • Hitting "Quit" in the game when it's embedded in an itch page results in a funky state. I'm using Chrome on Windows 10, in case that matters.

Thanks for making this!

(+1)

I really appreciate you pointing out the positives and negatives of the game. I'm delighted to hear that you liked the aesthetics; I'm not an artist by any stretch of the imagination. Many of the issues that you've mentioned seem like they could've been detected and rectified earlier on had I done some playtesting. So, I've learned a good lesson there. Thanks also for making me aware of the bugs. I did know that they existed but since I only used it how it was intended to be used, it never occurred to me that a user might not realize that and that I should fix it. Goes to show the importance of playtesting again. I am very grateful to you for taking the time to play, analyze, and leave an elaborate comment that taught me good lessons. It is sure to stick with me in the future and help me make better games :D

(+1)

You bet!