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Steffko

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A member registered Jun 16, 2022 · View creator page →

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Glad you had fun!

The controls can be a bit rough around the edges, especially the sticky mechanic.

The music, well... I was in a chill mood while working on the game, so I guess it ended up having a chill atmosphere. 

Beautifull!

I love the art style, the time loop mechanic, and the characters are very interesting. And I would love to play more!

Only thing that caught me of guard was intro scene, the dialogue went by relatively quickly, and I didn't get to read everything...

Ever since I started making games, I was interested in learning soft body physics, and this game jam was a perfect opportunity!

Turns out, you just need a bunch of small rigid bodies working together to simulate one larger soft body object.

Thanks for checking the game out!

Thankyou!

I cannot imagine the nightmare that it must have been, near the end, after 10-12 different programmers worked on the same project, trying to find what a method does, or what this particular string value is for xD

Props to you guys! Game turned out pretty well actually!


This is my first time participating in a game jam, I worked alone trying to replicate a game I liked from my childhood called Gish.

Here's the link if you are interested to try it out. And if you do, criticism and tips are very welcome!

Rate Physarium by Steffko for Adventure Jam 2023 - itch.io

Considering how many people worked on the game, one day each!

It turned out pretty cool!

I can't imagine what it must've been like combing over thru other people's code, especially near the end xD

Very nice, and very well thought out!

And I don't wanna repeat what people are saying, but the puzzle mechanic and the narrative are very well done!

Thanks for taking the time to play the game.

Yeah... I noticed that high pitch noise happening, but only on the WebGL builds... it's probably some sound mixer artifact, I'll have to look into it more to figure it out...

Glad you had fun playing!

Very basic game, good job!

Ui seems a bit streched out, some elements are off screen, other than that pretty cool little game!

Well slimy ability was supposed to be used to squeeze through tight spaces, but after adding the little box friend, I had to make those tight passages a little bit taller so it could fit, and that caused the slimy ability obsolete... crazy how changing one small parameter can make a whole game mechanic not work! I love game dev xD

Anyways glad you liked it!

Impressed with the style and 3d models' quality! Parkour aspect is a bit difficult

Loved it!

Even tho' the movement and combat seem a bit sluggish, I liked the gameplay and dungeony style!

Thankyou! Glad you liked it!

Wow, amazing!

I got EVA escaped ending!

Beautifully done!

I love Red Dead Redemption games so much! And for a moment I felt as if I were back in the ol' wild west!

I've figured it out! Thanks for the tips!

And managed to finish the game!

Amazing game!

I really liked that Twelve Minutes game on Steam where you need to save your wife, so this is right up my alley!

To tell you the truth, I really liked the game, the atmosphere!

But I got stuck deciphering Dr. Kaminski's diary... the answer might have been right in front of me, but I'm probably very dumb xD

I love the story and the art style!

Movement mechanics seem a bit off, and the gameplay seems pretty slow... it takes a long time to go places and if you need to buy something you need to walk all the way back to the start, when I ran out of bullets my arm got tired slashing with the knife at the enemies xD

But considering the amount of time you had, it's pretty great!

Thanks for taking the time to play my game!

I worked alone and didn't have much time to tweek all the parameters, so we are stuck with the way it is...

The game is supoosed to be a replica of Gish (a game from my childhood i really liked), also I wanted to experiment with soft body physics

Awesome game!

I never thought about how icbm sites operated before, especially the ability to launch missles on their own... scary stuff!

Also loved the Cyrillic text, I speak Serbian natively, so I could read most of it!

Amazing game made in a span of two weeks!

I love the story and the characters. The narrator reminds me of Zapp Branigan from Futurama, or that guy from Twilight Zone at the beginning of every episode...

Congrats to everybody who worked on the game!

Also, very good art style!

Beautifull peaceful and relaxing!

The puzzle element is pretty well done!

and I also loved the story telling!

Very cute little game, I had a lot of fun playing it!

Also, I loved the simple control scheme!

some levels had problem with the music, it wasn't playing, or looping properly, I'm not quite sure...  

Other than that, quite enjoyable!

Great game! 

I think I might have found a bug, those green cubes that hit the player can hit you multiple times in a row, and can push you after they hit you, maybe it would be better if when they can only hit you once and then their collider gets disabled or something like that.

(1 edit)

As Whitefox777 said, there are plenty of good lighting tutorials out there, here are some that I found most useful:

Lighting tutorial: 4 techniques to light environments in Unity | Unite 2022 - YouTube

- EVERY Image Effect in Unity Explained - Post Processing v2 Tutorial - YouTube

(2 edits)

Game is called Tales Of The Princess Akira.

I've been learning Unity game engine for couple of months now, and what better way to learn then to make something new, something you've never done before!

Feel free to check the game out! 

Any feedback is appreciated!

Game is available to download for Android devices here:

https://steffko.itch.io/tales-of-the-princess-akira

Here is a little trailer I made, recorded and edited: