Such a fun approach to the jam! I love how surrealist these scenes often are. A room with strange colors and an even stranger layout floating through space. Beautiful work! :]
Starfishness
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88 is pretty good! Fun fact: I actually set up the score numbers to go all the way up to a few trillion, though I don't think I realized how impossible of a task that was lol.
Yeah like many of my solo-dev projects I was unable to add sound to this one in time, but I can imagine it would really bring the whole thing together! I plan on maybe making some adjustments and adding some more stuff in the future but I'm also going into my senior year of college so we'll have to see :p
Thank you so much for playing and I'm glad you enjoyed it! :]
It's so awesome to see footage of someone playing it! I'm planning on possibly making some adjustments post jam so I'll definitely be using this as important data :p. Also that game looks awesome! It's giving me lots of ideas.
Thank you so much for the kind words! I'm a huge space-head so this game was a bit of a self-indulgence but I'm glad it connected with you. :>
Thanks! Yeah this is the most complex game I've made and it took me a while so I had to pass on adding sound. I'd definitely do that if I were to make any post jam changes, and thank you for the suggestion! :> I'll also definitely consider reversing the controls of one, I also think adding asymmetry by making each have different functions may add to the difficulty and play to the strengths of the control scheme. It's definitely something I'll have to consider! Thank you for playing and for your feedback! :>
Thank you! Yeah I had trouble figuring out how to make the camera work as well, having it move with the head was a bit disorientating and jumpy considering how the camera has to move 1 pixel at a time in order to keep the pixel perfect look of the game. I'll have to check out the other games to see what solutions were come up with!
I'm glad you enjoyed it and thank you for the feedback! :)
Hi Gad! I'm honestly impressed you got that far! I had set the enemies to do 100 damage so that they could kill me quickly while I was testing the game over screen and forgot to change it back. However I got permission to change it to the intended amount of damage, so if you want to give it another shot it should be much easier to get past 50 points!
Also, I generate around 700 stars in the playfield, which is why it takes a while to load. There's probably a more efficient way to generate the universe but this is my first attempt at random generation so it was a bit difficult for me lol.
Thank you for playing and for your feedback!
I'm a sucker for a good tactics game and this is so well made. The art is adorable, I love the idea of being a necromancer that brings enemies back from the dead. I also appreciate the fact that you didn't just stop at the weapon triangle and added a bunch of other weapons that interact with the weapon triangle in unique ways. Beautifully done!
This was so much fun! I love the art and the way that building works feels very intuitive and fluid, it simplifies everything else to focus purely on the mechanic of keeping the customers happy and does so very well. I think I got to day three but it all seemed to spiral out of control at that point. Awesome game! :>
Love the pixel art and general aesthetic! The combat system is also pretty complex, I like that way that you really have to manage your mana and make sure you don't run out, it adds a lot to the decision making process. One thing that did bother me a little is that it was hard to read how much health the enemies had left :p. But this was a really great game and I can imagine sinking hours into it! :>
Very cute! I love the bunny sprites and while at first I didn't get how this fit the "Tame the Chaos" theme, I was quickly overrun by so many bunnies that I would definitely consider this game to be chaotic at times lol. Using genetics as the framing for random generation is really unique and clever, I think it'd be cool to see a full merging game with these kinds of mechanics! Great job!
This game so well encapsulates the theme of "Taming the Chaos" from the sound design to the insane amount of keys you need to press, everything had me overwhelmed and audibly going "Woah! Woah! Woah!". I also absolutely love the little jokes on the polaroids at the end, they all made me chuckle but I particularly liked the flock of birds pretending to be a dog. Overall a great game!
This game was originally made for the GMTK game jam, but I realized a few hours after the submit deadline that I had missed it. To make a long story short I read am as pm and thought I had twelve more hours than I actually did, though I didn't spend those full twelve hours, so I probably spent ~5 more than I was supposed to for the jam.
By no means am I saying this is a submission for the jam, I missed the submission window and I take full responsibility for that, I just figured it'd be a waste not to upload it. Especially considering this is likely the most finished game I've ever made.
Hi! I ran into those same problems playtesting but due to how I was in the game jam mindset I figured they would be forgivable enough. I'm really glad you liked the game though! I was really sad that I missed the submission period because I knew I wouldn't get as much feedback but I'm glad you found it! I'll consider fixing these bugs though I'm tuckered out for the time being lol
Thank you! I actually explain how it applies to the theme in the description of the game, so if you don't mind I'm just going to copy and paste that segment for you here: "My game explores the topic by making the acidic pits the safe place and the ground something that will kill you in an instant. The goal is also bottomless pit, which is another thing that is typically used as a symbol of failure. In short I approached the theme from a symbolism standpoint, making things that are typically symbols of danger or failure into the goal and safe points."
I can understand if that doesn't feel sufficient, when given game jam topics as abstract as this one I typically approach the topic from a visual standpoint rather than a game design standpoint (probably because I'm more of an artist than a game designer lol), which may be a weaker approach. Thank you for all the great feedback though, I'm fairly proud of this and I'm glad you enjoyed it as well.
This is a really well done mixture of a platformer and a puzzle game. The platformer movement is very smooth and responsive. One tiny nitpick is the design of the keys, the sort of blend in with their environment and it made it a bit harder to finish one of the puzzles. Other than that this is a really interesting way to approach the the topic and an overall really solid puzzle platformer.
Nice job! The pixel art is really nice and the overall feel of this game is very polished and satisfying. I will say that the difficulty kind of spikes in the second level, so if you want to release this you may want to do a more gradual difficulty ramp up. Other than that this is a really fast-paced, really fun game.
This is extremely well done! I straight up couldn't put this game down, these puzzles are really engaging and I like how simple the mechanics are and how complex the puzzles can get. A small nitpick I have is that I didn't know that the snakes lives were in the top right hand corner at first so I got confused when the level just randomly restarted, but like I said that's really a nitpick and not the biggest deal. Overall probably the best game I've played thus far, amazing job!
Nice! I've tried doing that myself before because I'm primarily an artist but it doesn't really work out for me, I'm glad it did for you.
That's fair! To be honest I don't have much room to judge considering I wasn't even able to put music in my game lol. The music is still really nice so it's not a huge problem that it repeats, just a lil nitpick.
This is a nice game, the pixel art is cute and I like the message! I hadn't thought to go for an inspirational route with this topic but it works pretty well. This game controls pretty well but one problem is that a lot of the inspirational text seems to be off screen, I really enjoyed the stuff I was able to read so it saddens me that I wasn't able to see the rest of it. Other than that this is a pretty good game!







