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Thank you! I actually explain how it applies to the theme in the description of the game, so if you don't mind I'm just going to copy and paste that segment for you here: "My game explores the topic by making the acidic pits the safe place and the ground something that will kill you in an instant. The goal is also bottomless pit, which is another thing that is typically used as a symbol of failure. In short I approached the theme from a symbolism standpoint, making things that are typically symbols of danger or failure into the goal and safe points."

I can understand if that doesn't feel sufficient, when given game jam topics as abstract as this one I typically approach the topic from a visual standpoint rather than a game design standpoint (probably because I'm more of an artist than a game designer lol), which may be a weaker approach. Thank you for all the great feedback though, I'm fairly proud of this and I'm glad you enjoyed it as well.  

(+1)

As for the sound and music I just wasn't able to add it in time. I'm still working on getting quicker with game dev and sound is usually the first thing I cut when I'm running out of time lol