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Springroll Games

A member registered Mar 07, 2018 · View creator page →

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Everything in the menus is tied to a player slot. Since there are no in-game mouse controls (yet), there are no menu mouse controls because the game wouldn't know which player is using the mouse and which controller/keyboard they were planning to use in-game.

Right now there's only the "How to create an attack" youtube video and short bullet point tutorials on the discord. The full documentation will be coming later, along with more written tutorials.

You can play with up to 8 players locally provided you have enough controllers. Only 1 player can be on the keyboard.

Hey! Thanks for checking out our engine.

All of the things you mentioned are technically possible to add if you have GameMaker Studio 2. The project file (.yyz) is available for download for free on the page. 

However, it might not be the best idea to use the engine if you are looking to make a traditional fighting game. You'd have to get rid of a lot of the "smash bros specific" code for it to work, and it might be more difficult than just coding a traditional fighting game from scratch.

In the original beta version that was not easily possible, but version 0.1.0 adds more resolution support! You can now change the macros camera_width and camera_height to change the size of the game window.