Hello,
I'd like to ask two questions:
1) In the FAQs, you have:
What platforms does PFE run on?
PFE only fully works on Windows. Both the Opera GX and HTML5 exports do not support online play. There are no plans to officially port PFE to any other platforms.
Is there a reason this shouldn't work for Android/iOS? If it works fine for Windows desktop, shouldn't an Android/iOS export work also (or Mac even)?
2) I downloaded the demo and tried running a match involving two client windows in the same machine (i.e. how we typically test networking in GM). I noticed there was a join IP option. However, even when I have one client window in the lobby to act as host, and the other to try and join using the device's IPV4 address (or even 127.0.0.1), the joining client simply remains frozen at "joining lobby". I've double-checked to make sure the application is not being blocked by my firewall. Is the join by IP option allowed to work this way, or do we have to setup a node js server for local internet connections as well? In prototyping basic networking apps in GM, I'm able to connect two separate game windows in the same machine fine by using the device's IP address or 127.0.01. But it doesn't seem to be working here with the option provided by the app.
Thanks.