Played & rated!
SplitCriteria
Creator of
Recent community posts
Great job! The controls were good, which is great for a platformer. I eventually got lost and couldn't figure out where to go -- I thought I was going the right way but teleporters just kept taking me back to the beginning -- so I couldn't get to the end of the game. Also, several times if my speed was too high I'd clip through the floor and get trapped inside (I would have to restart) -- so maybe adding a max speed to your character might prevent that (or increasing the physics tick rate. Some music would be nice -- free CC0 licensed tracks can be had in a lot of places (e.g. freesound.org). Also, I noticed some of your sprites had black backgrounds that would draw over other enemies, etc -- it'd be nice for those parts of the sprites to be transparent.
Great job! At one point Cotton was down to a few pennies and I bought hundreds of shares and when it eventually got a good news report I made tens of thousands. I think I would've made millions if I could've just held down the mouse button (instead of clicking as fast as I could) -- so that might be something nice to add. I really like the music!
I like the light/dark gameplay and the opening/final storyboards! Nice job for a single person team.
A couple bugs I noticed were that after dying, the game appears to "replay" the dying sequence once before resetting the nearest "save point". Also, I did lose health while clearly in the shadows behind a box/barrier with several of the rotating lights.
It started off slow for me because I missed that the tutorial was on the screenshots on your page and not in the game. But, I got the hang of it by the 3rd or 4th round. I stayed for the humor and to see if I could crash the game. ;) I got to level 100 and had over 700 characters on screen -- still runs! XD

It started off slow for me because I missed that the tutorial was on the screenshots on your page and not in the game. But, I got the hang of it by the 3rd or 4th round. I stayed for the humor and to see if I could crash the game. ;) I got to level 100 and had over 700 characters on screen -- still runs! XD

Hamza,
Thank you for the kind words and thank you for playing/rating -- you help push me over the 20 rating threshold! I played and rated your game as well -- below are the comments I posted on your page:
Fantastic game! I like the low poly models, they were a great choice not just for the aesthetics but also because you had to make so many models for you game (enough to fill a store, buildings, playground -- pretty much a whole city block!). The fact that you composed the music in addition to the models and code was imporessive. Well done! For the controls, I do wish you had a setting to invert the Y axis -- I'm an inverted Y axis player and it made navigation a little harder.
Fantastic game! I like the low poly models, they were a great choice not just for the aesthetics but also because you had to make so many models for you game (enough to fill a store, buildings, playground -- pretty much a whole city block!). The fact that you composed the music in addition to the models and code was imporessive. Well done! For the controls, I do wish you had a setting to invert the Y axis -- I'm an inverted Y axis player and it made navigation a little harder.
Please give mine a try -- it's about 5 minutes long and playable in browser.
https://splitcriteria.itch.io/destiny

Here's mine -- if you can survive 2 minutes in-game, then you battle Gravy and finally get your biscuits!
https://splitcriteria.itch.io/destiny

Check out my game here: https://itch.io/jam/brackeys-14/rate/3842276
I still have only 15 ratings, so I'm looking for another 5 to put me into consideration! :)
Here's mine! Only 11 ratings so far -- it's a web game and takes 5 minutes to playthrough.
https://splitcriteria.itch.io/destiny



