Try asking on discord.
Maybe someone there will be able to help you.
Other option - just google it ;)
You're a funny guy ;)
Try to do it like this:
1. Go to the room where you have initially spawned.
2. Scroll the mouse wheel down until it zooms out as much as possible.
3. See the ship that is parked above the station.
4. Go to that ship - that 's the one you need to take over.
5. You don't need to take over the station - it's not possible.
You just run the server.exe(a miniature window should show up) or the startServerWitchConsole.bat (a console should show up)
And then you can connect to your server by ip.
Server uses ports (by default) 30303 TCP and 30304 UDP
From time to time I'm posting stuff on discord.
But it's quite rare atm. Because right now I'm mainly busy with refactoring the ui and attaching the new(underwater themed) images.
I think once I finish all the ui stuff, there will more to show.
I played it on windows 10 with no issues.
Can you pls provide some details on the issues you're having?
Run the game with the console, prefferably from cmd.
And post here if there are any exceptions in the console.
About the WIP submarine version:
I'm still working on changing the art stile.
No release date is still set.
About the space version releases:
I just released a new version for the space version. It contained an important bug fix.
No other releases are planned in the near future for the space version.
About the bandwidth optimization - this is the already optimized version that you are describing :D
Version a0.8.7 - Release notes:
Fullscreen will be fixed in the much later version.
As for your friend's problem - I can't really fix it untill I see it my self.
Maybe he's using fullscreen too, and that causes problems?
Also let him try clicking the cells that are right next to him, and tell me if his char does go there.
If you mean the piloting system of the station - you don't need to access it.(it's meant to be unaccessible)
You need to access the Falcon ship's bridge.
If you can't access the Falcon - please provide a screenshot of the problem here.
The underwater version is stil a WIP, but in the end it is planned to support other resolutions.
The fullscreen option should have worked for your resolution, not sure why it doesn't do anything - as you say.
I guess there must be a bug in there somewhere. :)
And you can't pass the fullscreen parameter in the command line yet.
But you can set the fullscreen to 1 in the Client\Data\GameData.dat file.
But from what you describe - I don't think it will make any difference.
Well the possibility to own multiple ships is there - it all depends on the way the game events and model files are configured.
For the story mode I intentially made it impossible to own more than 1 ship.
And that is done for 2 reasons:
1. The story itself implies the players to have just 1 ship.
2. If players would have had more than 1 ship, then probably some of the event's of the story would break.
If you wan't to play the MMO version - check out the discord channel, modders that are working on the MMO mod, discuss it there.
If you wan't you can modify the model files for the Piloting systems and remove the NO_TAKEOVER=1 flag from them. This will allow you to capture pirate ships.(But if the story events break - it's your fault :P )
Version a0.8.6 is out.
Version a0.8.5 is out
Version a0.8 -is out.