The first dialogue with the tutorial npc let's you skip the tutorial, or skip to open world.
Spektor
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There's no switch. The game starts with a tutorial, that transitions into the first campaign, which plays somewhat like a rogue-like. You lose the Falcon ship - you have to restart from scratch(FTL style).
But after beating the first campaign boss, the game transitions into a more open world setting, with a main spawn hub, where you(or any new player) can start fresh at any time. There's still a final boss(and with the latest update several Dreadnaughts bosses) present at that point but it's goal now is to destroy that main spawn hub. If it gets destroyed - it's pretty much GG. But there are ways to help defend it.
What most call MMO - is starting a server and skipping directly to the open world part. Where anyone can connect and start their own journey. Hence why it is used on the public server(s) that I know of.
In the final release client and server will be merged into one app.
Because the main intent of the game is to be a 4 plyer coop experience. With roguelike mechanics. Meaning - you die and restart.
So there's no need to host a dedicated server unless you are planning to run an MMO like mode on it.
Once the game is released and there are plans for an MMO mod, I will make it possible to run a dedicated server app without the client UI.
Hi.
I'm sorry but I don't have the time to help everyone out when there are some issues not directly caused by the game itself.
When people are having trouble related to their Java version or to some other OS related settings, I can't be there all the time to help them fix it.
This is the reason why I always divert everyone to our Discord channel, since there are more people and chances to find an answer to your question are a lot higher there.
