I am mainly focused on the development of the Underwater version.
As for the Space version - better ask the modders on our Discord channels.
About the WIP submarine version:
I'm still working on changing the art stile.
No release date is still set.
About the space version releases:
I just released a new version for the space version. It contained an important bug fix.
No other releases are planned in the near future for the space version.
About the bandwidth optimization - this is the already optimized version that you are describing :D
Version a0.8.7 - Release notes:
Fullscreen will be fixed in the much later version.
As for your friend's problem - I can't really fix it untill I see it my self.
Maybe he's using fullscreen too, and that causes problems?
Also let him try clicking the cells that are right next to him, and tell me if his char does go there.
If you mean the piloting system of the station - you don't need to access it.(it's meant to be unaccessible)
You need to access the Falcon ship's bridge.
If you can't access the Falcon - please provide a screenshot of the problem here.
The underwater version is stil a WIP, but in the end it is planned to support other resolutions.
The fullscreen option should have worked for your resolution, not sure why it doesn't do anything - as you say.
I guess there must be a bug in there somewhere. :)
And you can't pass the fullscreen parameter in the command line yet.
But you can set the fullscreen to 1 in the Client\Data\GameData.dat file.
But from what you describe - I don't think it will make any difference.
Well the possibility to own multiple ships is there - it all depends on the way the game events and model files are configured.
For the story mode I intentially made it impossible to own more than 1 ship.
And that is done for 2 reasons:
1. The story itself implies the players to have just 1 ship.
2. If players would have had more than 1 ship, then probably some of the event's of the story would break.
If you wan't to play the MMO version - check out the discord channel, modders that are working on the MMO mod, discuss it there.
If you wan't you can modify the model files for the Piloting systems and remove the NO_TAKEOVER=1 flag from them. This will allow you to capture pirate ships.(But if the story events break - it's your fault :P )
Version a0.8.6 is out.
Version a0.8.5 is out
Version a0.8 -is out.
Try running the server and client with a console.
And when he is disconnected there should be some error logging in the console.
If it's there - please post it here.
If not - then it might be some network/firewall issue.
Happy new year everyone!
Here's the first update in this year:
Some of you thought that I was iddle, but actually I was working hard on the game.
I've found the artist for the game, and am currently working with him on the new design.
It's not a final version and might change, but you can get some ideas from it ;)
While the artist is working on the art, I was working mainly on 2 new features (and fixing some bugs):
1. Changing the game controls from WASD to mouse clicking.
This is done for 2 reasons:
First of all new players find it hard to grasp the current controls, and simple mouse clicking should make it easier for them.
And second is that in future we plan on making the mobile version of the game. :)
2. Adding the mob fighting mechanic.
Meaning - shooting mob to mob, break-opening doors and breaking systems from within.
And I can tell you that the hardest part for both of them is done.
For the new controls I just need to add the auto repair/extinguish fire.
For the mob fights - add the possibility for mobs/players to break ship systems from inside the room. And add the new mob AI for boarders and defenders.
Also want to add the systems hacking, and ship hijacking before I release the new version.
For now all mobs/players will probably have the same weapon and gear.
And later I will add the mob inventory, together with new shops that will sell mob gear.
As always - any questions, feed back, ideas and suggestions are welcome. :)
Was anyone able to make a video playthrough of the a0.7 version?
In favour of simplicity and unification, and due to the upcoming interface changes:
Player movement will be changed from WASD(keyboard) to mouse clicking.
Clicking somewhere will make the character go to that location, chars will be opening doors automatically.
New interface will have onscreen buttons for opening system screen, dragging scrap, and toggling combat mode.
Reparing broken systems and extinguishing fire will be automatic.
If cell that you are standing on is part of a room that has a system installed and that system is damaged, your char will auto repair it.
if cell that you are standing on is on fire, or any adjacent cell is on fire, then your char will auto extinguish it.
What do you think of these changes?
Any feed back is appreciated.