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Ali Yagmur

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A member registered May 15, 2022 · View creator page →

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Hey, thanks for the great feedback! The initial idea was to make the floating blocks drop to the ground but some of the early design decisions I made, made it imposible to implement that feature in time. The game also used to have camera rotation but there was some bugs with the building process, I kind of solved them by disabling camera rotation lol.  I might go on and create a full game out of this idea, thanks for the support :)

Yeap, that sums up the game xd

Well, I must say, your description (the part you describe you finding a bomb in the street) is very catchy indeed. I think you have a nice sense of humour. 

Feels like a complete game. I don't know how you people manage to create complete games in game jams xd I keep over reaching and end up with half baked prototypes

Thanks :) My plan was to make the floating blocks fall to the ground, that would have made it harder and solve some of the exploits. Still, it looks like the idea is fun,  feedback appreciated  :)

Thanks :) I have had some plans to solve some exploits, that would have made the strategy part of the game more fun. Might keep on working on the project.

Nice one, I liked the randomness of the rooms. Found the shoutgun in second room in the second run xd.

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I really enjoyed playing. I have no idea why you have chosen x and z for control buttons, made it hell of a lot harder xd. Maybe this was the reason, when I make a stupid mistake in these games like instead of jumping, throwing the hearh xd, I feel compelled to try again. Well done!



The game is fun, I played it till the end. Very pol'shed and complete for a 36 hours game jam.  Congrats! We might have a winner here

There are some ballance problems, yeah xd. Thanks for the comment

Hey, this looks like exactly why I made this game xD. The initial idea was to make the flying blocks fall to the ground but couldnt make it in time. Thanks for your time and comment ^^

Thanks, I might really go ahead and create a full game from this idea. :) 

Thanks for the kind words. I will try it out on mobile in a week or two. 

Thanks man, the lighting was the best thing about this game :D

Good job considering the time limit. Yet still, I think such a game as this requires really good movements for being enjoyable for more than a couple of minutes. Which is not really possible to make in 3 days, I guess. Especially making it in first person view must be a tough job indeed. So I run and jump around some and started to feel dizzy. I am a bit light headed usually, so it can also be something about me.

I liked the level design btw, made me wish I had a grappling gun. :D Bravo!

Yeah, I will probably work more on the project and try it on mobile. Thanks for the feedback. :) 

(Vay, sağol kanka :D) 

Thanks for the feedback, I appreciate the honesty.  I felt like it would be a good idea but turned out wierd. Couldn't make it work properly but completed the game anyway. 

It is one of those games that you imagine to be easy but turns out to be challenging. Nice idea, well implemented. Definitely mobile compatible. Well done.

Good job on creativity. I liked the idea. It can be a nice mobile game I think. Good luck.

Well Done! The art is amazing and movements works reliably. Things that I cannot yet understand. :D It was great for a 3 days jam.

Hello people, I am a relatively beginner unity developer. This is my second game jam, and here is what I have done

https://aliyagmur.itch.io/score-rush

If you are a 3D artist in development or good at level design and would like to team up with me for the next jam, please let me know.  Worst case scenario, we can talk a little and decide whether it is a good idea to work together.

Best of luck for everyone. 

Heyy, I just checked a video of Exanima, this game is cool. I am going to buy it when I get back to my computer. Thanks. :)

Thanks a lot for the feedback and the kind words. :) I will try and make the game something bigger in the future.

Thanks man, I couldn't really spend enough time for a decent level design. It was more like putting together what I found around :D. I just played your game and loved how you manage to create fun levels with your game idea. I will work on that more next time. By the way, if you want to team up next time you join a jam, I offer myself as a candidate :D Just wanted to mention that. Thanks again for the feedback.

This is cool. It is one of the best games I played in the jam. It is mostly because the little things were done great. Sounds, lighting and so on... The idea itself is great but without those little things and the quality of level design, the game wouldn't be that much fun. For me, level design is something hard to do right. Overall, great job. 

I really tried to solve everything on my own but eventually I cheated :D If I knew what kind of a game it was, I might be able to find the secrets. Maybe you should add a little bit description in the game page. 

I downloaded the source code and checked some stuff. Your code and scene are way more cleaner than mine. I liked the idea, the feeling of a repeating nightmare. It might turn into something good I think. Well done, had fun. :)

That would definitely help player understand the game better. I think I need to spend some more time on just thinking about different level designs for the first sections of the game. I will give your idea a shot if I keep working on this project.

Thanks!

P.S. Miyamoto Shigeru is the G.O.A.T.

Thanks man, it is nice to hear such good feedbacks. :) 

Well, technically, there are many things missing :D but so far the lack of reason for attacking enemies is a bit more problematic. 

Any kind of ideas are welcome. Thanks for the feedback :) 

Thanks man, I appreciate the kind words

It feels good to move around but shooting zombies doesn't give any feedback. I can't really tell if I managed to shoot some or not.  Even a little rigidbody force or a simple particle system would be nice to have when taking damage. Different types of weapons make it fun to play. I especially liked grenades. Good job man. 

Thanks for the kind words. :) I do want to keep working on this project. Such lovely feedbacks help a lot. 

Hey, nice work for 2 days. It works nicely and art is cool. Changing the position of the balls is a good idea, makes the game playable for a little bit longer. More kind of changes would make it even better I think. 

Good job man, I liked the phases of the game. It was fun in general. 

There was some confusing parts but not so much that would make me stop playing. I could finish the game at first try, which is good. I didn't see any bugs or glitches. 

Thanks for the kind words.

I am not comfortable with the level I designed, but as long as it gives an idea how the game mechanics could be used in a game, it is good enough for now. :) I admit, there are not enough clues for directing the player to the exit.

Thanks man. Glitches were a lot worst but I managed to make it playable somehow :D

Thanks for the detailed feedback, very appreciated. ^^

I am aware of some bugs but I didn't really had time for addressing them.  It is definetly requires some fixing. 

Not being forced to fight is kind of a problem. I am still trying to figure out how to solve it and I have couple of ideas. I will work on that.

Thanks again for the great feedback and kind words. 

Easy mod, mixed colored map. I think it was wave 5 or 6. There might be a bug about receiving sources for building defence, I am not sure if it works that way but killing things didn't give me anything.

Hey, I liked the mechanic. You did a good job on level design too. You can think about developing it further. I would play it.