Hey, thanks for the great feedback! The initial idea was to make the floating blocks drop to the ground but some of the early design decisions I made, made it imposible to implement that feature in time. The game also used to have camera rotation but there was some bugs with the building process, I kind of solved them by disabling camera rotation lol. I might go on and create a full game out of this idea, thanks for the support :)
Ali Yagmur
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Good job considering the time limit. Yet still, I think such a game as this requires really good movements for being enjoyable for more than a couple of minutes. Which is not really possible to make in 3 days, I guess. Especially making it in first person view must be a tough job indeed. So I run and jump around some and started to feel dizzy. I am a bit light headed usually, so it can also be something about me.
I liked the level design btw, made me wish I had a grappling gun. :D Bravo!
Hello people, I am a relatively beginner unity developer. This is my second game jam, and here is what I have done
https://aliyagmur.itch.io/score-rush
If you are a 3D artist in development or good at level design and would like to team up with me for the next jam, please let me know. Worst case scenario, we can talk a little and decide whether it is a good idea to work together.
Best of luck for everyone.
Thanks man, I couldn't really spend enough time for a decent level design. It was more like putting together what I found around :D. I just played your game and loved how you manage to create fun levels with your game idea. I will work on that more next time. By the way, if you want to team up next time you join a jam, I offer myself as a candidate :D Just wanted to mention that. Thanks again for the feedback.
This is cool. It is one of the best games I played in the jam. It is mostly because the little things were done great. Sounds, lighting and so on... The idea itself is great but without those little things and the quality of level design, the game wouldn't be that much fun. For me, level design is something hard to do right. Overall, great job.
I really tried to solve everything on my own but eventually I cheated :D If I knew what kind of a game it was, I might be able to find the secrets. Maybe you should add a little bit description in the game page.
I downloaded the source code and checked some stuff. Your code and scene are way more cleaner than mine. I liked the idea, the feeling of a repeating nightmare. It might turn into something good I think. Well done, had fun. :)
It feels good to move around but shooting zombies doesn't give any feedback. I can't really tell if I managed to shoot some or not. Even a little rigidbody force or a simple particle system would be nice to have when taking damage. Different types of weapons make it fun to play. I especially liked grenades. Good job man.
Thanks for the detailed feedback, very appreciated. ^^
I am aware of some bugs but I didn't really had time for addressing them. It is definetly requires some fixing.
Not being forced to fight is kind of a problem. I am still trying to figure out how to solve it and I have couple of ideas. I will work on that.
Thanks again for the great feedback and kind words.