The idea behind this game is awesome. I like the having to possess an object in order to keep your cohesion. I struggled with the controller a bit. It felt a bit to slidey on the ground. I need a bit of coyote time because I fell so many times because of a slight second delay and I was detected as grounded. It is very good game though and fun.
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Fading Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #144 | 3.563 | 3.563 |
Theme | #213 | 3.500 | 3.500 |
Sound | #243 | 3.000 | 3.000 |
Fun | #283 | 3.250 | 3.250 |
Story | #287 | 2.625 | 2.625 |
Music | #340 | 2.938 | 2.938 |
Aesthetics | #376 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
linked on game page
Link to your source?
On bottom of game page
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