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A jam submission

Fading AwayView game page

Submitted by Sleepy1Cloud — 1 hour, 44 minutes before the deadline
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Fading Away's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#1443.5633.563
Theme#2133.5003.500
Sound#2433.0003.000
Fun#2833.2503.250
Story#2872.6252.625
Music#3402.9382.938
Aesthetics#3763.2503.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
linked on game page

Link to your source?
On bottom of game page

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Comments

Submitted

The idea behind this game is awesome. I like the having to possess an object in order to keep your cohesion. I struggled with the controller a bit. It felt a bit to slidey on the ground. I need a bit of coyote time because I fell so many times because of a slight second delay and I was detected as grounded. It is very good game though and fun. 

Submitted

That initial death was really impactful, I like the humour behind it too. The game controls quite nicely and I love the concept. Nice game!

Submitted

Nice mechanics, great job!

Submitted (1 edit)

Falling to my death had a great art style. The controls felt really nice to me, but the speed seemed a bit much! Great job

Submitted

Fantastic little concept, kinda a checkpoint chaser! The swapping in and out is great little concept!

would very much like to see this expanded upon

Submitted

Idea is good. 

Just a few suggestions, if i may, in case you want to expand on it in the future.

The choice for the keys are placed too closed.
It would be nice to have multiple keys for the same action, so that it give players the choice of how they want to control it.

For a platformer game, I think responsive control is important.
There were times where jump couldn't be executed, especially downslope.
There was a video on how they achieved a really good responsive control, but I couldn't find it now.
One example is to give a short time buffer allowance for player to jump even if they are already off the platform.

Let the player blame themselves for losing, instead of blaming the game. :p

Oh ya, there's a bug where if you jump into the left hole, and keep falling left, you will miss the trigger somehow, and fading mechanic won't be applied to you.

Submitted

Nice mechanic, I did find it difficult to focus on both the platforming and the fading away. Maybe the usage of som SFX would make it more clear your about to fade away

Submitted

Nice mechanic. I suck at platformers, so I didn't get very far. Kept fading while trying (and failing) to jump to the next object. But don't worry, the fact that I'm so bad at it didn't effect my rating

Submitted

Hey, I liked the mechanic. You did a good job on level design too. You can think about developing it further. I would play it.

Submitted

interesting mechanic. please make every object including the player bigger. movement is pretty clunky

Submitted

Woah, cool idea. And nice mood. That was great!