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Well, technically, there are many things missing :D but so far the lack of reason for attacking enemies is a bit more problematic. 

Any kind of ideas are welcome. Thanks for the feedback :) 

Hmm, I'm guessing the players get pushed into a horde of enemies too quickly. Which disable the players to learn about the mechanics and the ability of each monster. You may want to lock the first room with just 1 monster, to let the players figure out what is happening, and unlock the room by themselves.

I really like how Miyamoto Shigeru design his games with unobvious tutorial.

(+1)

That would definitely help player understand the game better. I think I need to spend some more time on just thinking about different level designs for the first sections of the game. I will give your idea a shot if I keep working on this project.

Thanks!

P.S. Miyamoto Shigeru is the G.O.A.T.